vidz
v1.2.5
Published
Bulletproof HTML5 video, with Flash fallback
Downloads
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Readme
vidz
Tiny library to provide a no-muss, no-fuss HTML5 video element
Purpose
To introduce a simple, straightforward method to dynamically add well-formatted HTML5 video to the DOM. vidz
has no dependencies, and is based off of the native DOM elements and selectors, however if you are using jQuery it will also work with elements in jQuery objects.
Installation
$ npm i vidz --save
Usage
// ES2015
import vidz from 'vidz';
// CommonJS
const vidz = require('vidz').default;
// script
const vidz = window.vidz;
const vidzInstance = vidz('#video-container', {
mp4: './videos/test.mp4',
ogg: './videos/test.ogg'
});
This will instantiate a new vidz
instance, appending a generated <video>
element to the selector provided. You can also provide the DOM element itself, or a jQuery object if you wish.
Advanced usage
vidz(selector: string|HTMLElement|jQueryObject, config: object)
const standardSelector = vidz('#video-container', config);
const domElement = vidz(document.querySelector('#video-container'), config);
const jqueryObject = vidz($('#video-container'), config);
Available options in the config object:
- attributes
{object}
defaults to {}- Additional attributes that you want to pass to the
<video>
element
- Additional attributes that you want to pass to the
- autoplay
{boolean}
defaults to false- Whether the video should start playing immediately on load
- controls
{boolean}
defaults to true- Whether the video should have the native controls provided
- height
{number}
defaults to 400- Height in pixels the video container will be
- loop
{boolean}
defaults to false- Whether the video should play on a loop
- mp4
{string}
defaults to null- The location of the mp4 file on your server relative to the page
- muted
{boolean}
defaults to false- Whether the video should be muted on load
- ogg
{string}
defaults to null- The location of the ogg/ogv file on your server relative to the page
- onCanPlay
{function}
defaults to null- Function called when the
canplay
event is fired
- Function called when the
- onCanPlayThrough
{function}
defaults to null- Function called when the
canplaythrough
event is fired
- Function called when the
- onEmptied
{function}
defaults to null- Function fired when the
emptied
event is fired
- Function fired when the
- onEnded
{function}
defaults to null- Function fired when the
ended
event is fired
- Function fired when the
- onError
{function}
defaults to null- Function fires when the
error
event is fired
- Function fires when the
- onLoad
{function}
defaults to null- Function fires when the
load
event is fired
- Function fires when the
- onLoadedData
{function}
defaults to null- Function fires when the
loadeddata
event is fired
- Function fires when the
- onLoadedMetadata
{function}
defaults to null- Function fires when the
loadingmetadata
event is fired
- Function fires when the
- onLoadStart
{function}
defaults to null- Function fires when the
loadstart
event is fired
- Function fires when the
- onPlay
{function}
defaults to null- Function fires when the
playing
event is fired
- Function fires when the
- onPause
{function}
defaults to null- Function fires when the
pause
event is fired
- Function fires when the
- onProgress
{function}
defaults to null- Function fires when the
progress
event is fired
- Function fires when the
- onSeeked
{function}
defaults to null- Function fires when the
seeked
event is fired
- Function fires when the
- onSeeking
{function}
defaults to null- Function fires when the
seeking
event is fired
- Function fires when the
- onStalled
{function}
defaults to null- Function fires when the
stalled
event is fired
- Function fires when the
- onSuspend
{function}
defaults to null- Function fires when the
suspend
event is fired
- Function fires when the
- onTimeUpdate
{function}
defaults to null- Function fires when the
timeupdate
event is fired
- Function fires when the
- onVolumeChange
{function}
defaults to null- Function fires when the
volumechange
event is fired
- Function fires when the
- onWaiting
{function}
defaults to null- Function fires when the
waiting
event is fired
- Function fires when the
- poster
{string}
defaults to null- The source of the image used as a poster for the video
- preload
{string}
defaults to "auto"- The value for the
preload
attribute applied to the<video>
tag
- The value for the
- swf
{string}
defaults to null- The location of the swf file on your server relative to the page
- webm
{string}
defaults to null- The location of the webm file on your server relative to the page
- width
{number}
defaults to 600- Width in pixels the video container will be
Methods for the Vidz
instance
add()
If the player has been previously removed from the selector
passed originally, it re-appends the player to the selector
.
canPlayType(format: string)
Returns the same format string if it supports the type format
, else returns an empty string
getBuffered()
Returns the value of the buffered
property for the player
getCurrentTime()
Returns the value of the currentTime
property for the player
getDuration()
Returns the value of the duration
property for the player
getFlashObject()
Returns the <object>
element nested in the player (useful for programmatic control of the Flash object)
getPercentLoaded()
Returns the percent loaded the video is (rounded to two decimal places)
getPlaybackRate()
Returns the playbackRate
of the video player (standard playbackRate
is 1, valid values are between 0.25 and 16)
getPlayer()
Returns the <video>
element of the player
getSource()
Returns an object of {mp4: string, ogg: string, webm: string}
with the source values for the player
getVideoDimensions
Returns an object of {height: number, width: number}
which reflects the height and width of the video (not the <video>
element
getVolume()
Returns the volume
of the player (standard volume
is 1, valid values are between 0 and 1)
load()
Triggers a load
event on the player
mute()
Mutes the player
pause()
If the player is playing, it pauses the player
play()
If the player is paused, it plays the player
remove()
Removes the player as a child from the selector
passed originally.
restart()
Sets the currentTime
to 0
setCurrentTime(value: number)
Jumps the currentTime
to the value provided
setPlaybackRate(value: number) defaults to 1
Sets the playbackRate
to the value provided
setSource({mp4: string, ogg: string, web: string})
Sets the players src
attribute to the value provided
setVolume(value: number) defaults to 1
Sets the player's volume to the value provided (standard volume
is 1, valid values are between 0 and 1)
unmute()
If muted, it unmutes the player
Note
All of the methods above save for add
and remove
are specific to the HTML5 video element. Unfortunately we cannot provide the same programmatic controls for the Flash instance, as it is dependent on the SWF file you use. There is a getFlashObject
convenience function to get the flash object you can control.
Development
Standard stuff, clone the repo and npm i
to get the dependencies. npm scripts available:
build
=> builds the distributed JS withNODE_ENV=development
and with sourcemapsbuild-minified
=> builds the distributed JS withNODE_ENV=production
and minifiedcompile-for-publish
=> runs thelint
,test
,transpile
, anddist
scriptsdev
=> runs the webpack dev server for the playgrounddist
=> runs thebuild
andbuild-minified
lint
=> runs ESLint against files in thesrc
folderprepublish
=> if in publish, runscompile-for-publish
test
=> runs AVA teststest:watch
=> runs AVA tests with persistent watchertranspile
=> runs Babel against files insrc
to files inlib