video-record-plugin
v3.8.2
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A fork off videojs-record, that removes the need for webpack aliasing
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Video.js Record
Video.js plugin for recording audio/video/image files.
Table of Contents
- Installation
- Supported browsers
- Dependencies
- Usage
- Examples
- Options
- Methods
- Events
- Media constraints
- Get recorded data
- Controlling the input and output devices
- Responsive layout
- Customizing controls
- Hotkeys
- Picture-in-Picture
- Other audio libraries
- Other video libraries
- Localization
- Webpack
- Using with React
- Using with Angular
- More features using other plugins
- Development
- Font
- License
- Donate
Installation
Use npm (npm install videojs-record
) to install the plugin
or download the library
and dependencies elsewhere. If you want to try the examples, check
these instructions below.
Since v2.0 this plugin is compatible with video.js 6.0 and videojs-wavesurfer 2.0 or newer. If you want to use this plugin with an older version, check the archived releases for a 1.7.x or older release.
Take a look at the changelog when upgrading from a previous version of videojs-record.
Supported browsers
Check the wiki for supported browsers information.
Dependencies
The plugin has the following mandatory dependencies:
- Video.js - HTML5 media player that provides the user interface.
- webrtc-adapter - Provides cross-browser support for getUserMedia and other browser APIs used in this plugin.
When recording audio and/or video you also need:
- RecordRTC - Adds support for audio/video/GIF recording.
And when recording audio-only, the following dependencies are also required ( to visualize the audio waveform):
- videojs-wavesurfer - Transforms video.js into an audio-player using wavesurfer.js.
- wavesurfer.js - Provides a navigable waveform for audio files. Comes with a microphone plugin used for real-time visualization of the microphone audio signal.
Optional dependencies when using other audio libraries (note that most of these audio codecs are already available in most modern browsers):
- vmsg - Converts PCM audio data to compressed MP3 audio. Uses WebAssembly version of LAME encoder.
- opus-recorder - Converts the output of Web Audio API nodes as Opus and exports it into an Ogg container.
- libvorbis.js - Converts PCM audio data to compressed Ogg Vorbis audio, resulting a smaller audio files with similar quality.
- lamejs - Converts PCM audio data to compressed MP3 audio. Written in JavaScript so not very fast.
- recorder.js - A plugin for recording the PCM output of Web Audio API nodes.
Optional dependencies when using other video libraries:
- webm-wasm - Creates WebM recordings using libwebm (compiled with WebAssembly).
Optional dependencies when using converter libraries:
- ts-ebml - Creates seekable WebM files, by injecting metadata like duration.
- ffmpeg.js - FFmpeg builds ported to JavaScript using Emscripten.
Usage
Start by including the video.js stylesheet and library:
<link href="video-js.min.css" rel="stylesheet">
<script src="video.min.js"></script>
If you're going to record audio and/or video you need to include RecordRTC as well:
<script src="RecordRTC.js"></script>
The videojs-record plugin automatically registers itself when the script is included on the page:
<script src="videojs.record.js"></script>
Add the extra stylesheet for the plugin that includes a custom font with additional icons:
<link href="videojs.record.css" rel="stylesheet">
Audio/video/image
When recording either audio/video, video-only, screen-only, audio/screen, animated GIF or a single image,
include a video
element:
<video id="myVideo" playsinline class="video-js vjs-default-skin"></video>
Audio-only
When recording audio-only, also include the wavesurfer.js library and
the videojs-wavesurfer and microphone plugins. Make sure to place this before
the videojs.record.js
script.
<script src="wavesurfer.min.js"></script>
<script src="wavesurfer.microphone.min.js"></script>
<script src="videojs.wavesurfer.js"></script>
And define an audio
element:
<audio id="myAudio" class="video-js vjs-default-skin"></audio>
There is also support for additional audio libraries that allows you to record audio with alternative codecs (that otherwise might not be supported in the browser) like Ogg Vorbis, MP3 and Opus.
Examples
- audio/video (demo / source)
- video-only (demo / source)
- audio-only example (demo / source)
- image (demo / source)
- animated GIF (demo / source)
- screen-only (demo / source)
- audio/screen (demo / source)
To try out the examples locally, download the zip-file and unpack it, or checkout the repository using Git:
git clone https://github.com/collab-project/videojs-record.git
And install the dependencies using npm:
cd videojs-record
npm install
Build the library and assets once:
npm run build
And start the local webserver:
npm run start
And open http://localhost:8080/examples/audio-video.html in a browser.
Options
Configure the player using the video.js
options,
and enable the plugin by adding a record
configuration to plugins
. For
example:
var player = videojs('myVideo', {
// video.js options
controls: true,
loop: false,
fluid: false,
width: 320,
height: 240,
plugins: {
// videojs-record plugin options
record: {
image: false,
audio: false,
video: true,
maxLength: 5,
debug: true
}
}
});
The available options for this plugin are:
| Option | Type | Default | Description |
| --- | --- | --- | --- |
| image
| boolean or object | false
| Create single snapshot image. |
| audio
| boolean or object | false
| Include audio in the recorded clip. |
| video
| boolean or object | false
| Include video in the recorded clip. |
| animation
| boolean or object | false
| Animated GIF without audio. |
| screen
| boolean or object | false
| Include screen capture in the recorded clip. |
| debug
| boolean | false
| Enables console log messages during recording for debugging purposes. |
| pip
| boolean | false
| Enables Picture-in-Picture support. Enable to add Picture-in-Picture button to controlbar. |
| maxLength
| float | 10
| Maximum length of the recorded clip. |
| maxFileSize
| float | 0
| Maximum file size of a recorded clip (in bytes). Recording will stop when the limit is reached. Default is 0 (no file size limit). Can only be used when timeSlice
option is also enabled. |
| msDisplayMax
| float | 3
| Indicates the number of seconds that is considered the boundary value for displaying milliseconds in the time controls. A clip with a total length of 2 seconds and a msDisplayMax
of 3 will use the format M:SS:MMM
. Clips with a duration that is longer than msDisplayMax
will be displayed as M:SS
or HH:MM:SS
.|
| timeSlice
| float | 0
| Accepts numbers in milliseconds; use this to force intervals-based blobs and receive timestamps during recording by listening for the timestamp
event. |
| autoMuteDevice
| boolean | false
| Turns off the camera/microphone devices (and light) when audio and/or video recording stops, and turns them on again when recording resumes. |
| frameWidth
| float | 320
| Width of the recorded video frames. Use media constraints to change the camera resolution width. |
| frameHeight
| float | 240
| Height of the recorded video frames. Use media constraints to change the camera height. |
| videoEngine
| string | 'recordrtc'
| Video recording library/plugin to use. Legal values are recordrtc
and webm-wasm
. |
| videoMimeType
| string | 'video/webm'
| The mime type for the video recorder. Use video/mp4
(Firefox) or video/webm;codecs=H264
(Chrome 52 and newer) for MP4. A full list of supported mime-types in the Chrome browser is listed here. |
| videoRecorderType
| string or function | 'auto'
| Video recorder type to use. This allows you to specify an alternative recorder class, e.g. WhammyRecorder
. Defaults to auto
which let's recordrtc specify the best available recorder type. |
| videoBitRate
| float | 1200
| The video bitrate in kbps (only used in webm-wasm plugin). |
| videoFrameRate
| float | 30
| The video frame rate in frames per second (only used in webm-wasm plugin). |
| videoWorkerURL
| string | ''
| URL for the video worker, for example: ../node_modules/webm-wasm/dist/webm-worker.js
. Currently only used for webm-wasm plugin. Use an empty string '' to disable (default). |
| videoWebAssemblyURL
| string | ''
| URL for the video worker WebAssembly file. Use an empty string '' to disable (default). Currently only used for the webm-wasm plugin. |
| audioEngine
| string | 'recordrtc'
| Audio recording library/plugin to use. Legal values are recordrtc
, libvorbis.js
, vmsg
, opus-recorder
, lamejs
and recorder.js
. |
| audioRecorderType
| string or function | 'auto'
| Audio recorder type to use. This allows you to specify an alternative recorder class, e.g. StereoAudioRecorder
. Defaults to auto
which let's recordrtc specify the best available recorder type. Currently this setting is only used with the recordrtc
audioEngine
. |
| audioMimeType
| string | 'auto'
| The mime type for the audio recorder. Defaults to auto
which will pick the best option available in the browser (e.g. either audio/wav
, audio/ogg
or audio/webm
). A full list of supported mime-types in the Chrome browser is listed here.|
| audioBufferSize
| float | 4096
| The size of the audio buffer (in sample-frames per second). Legal values: 0, 256, 512, 1024, 2048, 4096, 8192 and 16384. |
| audioSampleRate
| float | 44100
| The audio sample rate (in sample-frames per second) at which the AudioContext
handles audio. Legal values are in the range of 22050 to 96000. |
| audioBitRate
| float | 128
| The audio bitrate in kbps (only used in the lamejs plugin). |
| audioChannels
| float | 2
| Number of audio channels. Using a single channel results in a smaller file size. |
| audioWorkerURL
| string | ''
| URL for the audio worker, for example: /opus-recorder/build/encoderWorker.min.js
. Currently only used for opus-recorder and lamejs plugins. Use an empty string '' to disable (default). |
| audioWebAssemblyURL
| string | ''
| URL for the audio worker WebAssembly file. Use an empty string '' to disable (default). Currently only used for the vmsg plugin. |
| audioBufferUpdate
| boolean | false
| Enables the audioBufferUpdate
event that provides real-time AudioBuffer
instances from the input audio device. |
| animationFrameRate
| float | 200
| Frame rate for animated GIF (in frames per second). |
| animationQuality
| float | 10
| Sets quality of color quantization (conversion of images to the maximum 256 colors allowed by the GIF specification). Lower values (minimum = 1) produce better colors, but slow processing significantly. The default produces good color mapping at reasonable speeds. Values greater than 20 do not yield significant improvements in speed. |
| convertEngine
| string | ''
| Media converter library to use. Legal values are ts-ebml
and ffmpeg.js
. Use an empty string ''
to disable (default). Check the player.convertedData
object for the converted data. |
| convertWorkerURL
| string | ''
| URL for the converter worker, for example: /node_modules/ffmpeg.js/ffmpeg-worker-mp4.js
. Currently only used for ffmpeg.js plugin. Use an empty string '' to disable (default). |
| convertOptions
| array | []
| List of string options to pass to the convert engine. |
| hotKeys
| boolean or function | false
| Enable keyboard hotkeys. Disabled by default. |
| pluginLibraryOptions
| object | {}
| Use this object to specify additional settings for the library used by the plugin. Currently only used in the opus-recorder and vmsg plugins. |
Methods
Methods for this plugin documented below are available using the record
method
of the video.js player instance. For example:
player.record().destroy();
| Method | Description |
| --- | --- |
| isRecording
| Returns a boolean indicating whether recording is active or not. |
| getRecordType
| Get recorder type as string. Either image_only
, animation
, audio_only
, video_only
, audio_video
, screen_only
or audio_screen
. |
| saveAs
| Show save as dialog in browser so the user can store the recorded media locally. |
| destroy
| Destroys the recorder instance and children (including the video.js player). |
| reset
| Not as destructive as destroy
: use this if you want to reset the player interface and recorder state. |
| stopDevice
| Stop the recording and the active audio and/or video device(s). |
| getDevice
| Start the audio and/or video device(s). |
| getDuration
| Get the length of the recorded stream in seconds. Returns 0 if no recording is available (yet). |
| getCurrentTime
| Get the current time of the recorded stream during playback. Returns 0 if no recording is available (yet). |
| enumerateDevices
| Get async list of media input and output devices available on the system. |
| setAudioOutput(deviceId)
| Change the audio output device using its deviceId. |
| setAudioInput(deviceId)
| Change the audio input device using its deviceId. |
| setVideoInput(deviceId)
| Change the video input device using its deviceId. |
| start
| Start recording. |
| stop
| Stop recording. |
| pause
| Pause recording. |
| resume
| Resume recording. |
All public methods are documented in the online API documentation.
Events
Plugin events that are available on the video.js player instance. For example:
player.on('startRecord', function() {
console.log('started recording!');
});
| Event | Description |
| --- | --- |
| deviceReady
| The webcam and/or microphone is ready to use. |
| deviceError
| User doesn't allow the browser to access the webcam and/or microphone. Check player.deviceErrorCode
for the specific error code. |
| startRecord
| User pressed the record or camera button to start recording. |
| progressRecord
| Fires continuously during recording (until recording is stopped or paused). |
| stopRecord
| User pressed the stop button to stop recording. |
| timestamp
| Fires continuously during recording whenever a new timestamp is available. Only fires if the timeSlice
option is set. |
| finishRecord
| The recorded stream or image is available. Check the player.recordedData
object for the recorded data. |
| enumerateReady
| enumerateDevices
returned the devices successfully. The list of devices is stored in the player.record().devices
array. |
| enumerateError
| An error occurred after calling enumerateDevices
. Check the player.enumerateErrorCode
property for an description of the error. |
| audioOutputReady
| Audio output was changed and is now active. |
| audioBufferUpdate
| Get real-time AudioBuffer
instances from microphone. Fires continuously during audio-only recording (until recording is stopped or paused) when the audioBufferUpdate
option is enabled. |
| enterPIP
| Entered Picture-in-Picture mode. |
| leavePIP
| Left Picture-in-Picture mode. |
| startConvert
| The convert plugin started processing the recorded data. |
| finishConvert
| The converted data is available. Check the player.convertedData
object for the converted data. |
| retry
| User clicked on retry
to take another picture. Only available for image-only mode. |
Media constraints
Media stream constraints allow you to specify the types of media to request, along with any requirements for each type.
The following example shows how to change the camera or screen resolution to 1280 by 720 pixels:
var player = videojs('myVideo', {
controls: true,
loop: false,
// dimensions of video.js player
fluid: false,
width: 1280,
height: 720,
plugins: {
record: {
maxLength: 5,
debug: true,
audio: false,
video: {
// video constraints: set resolution of camera
mandatory: {
minWidth: 1280,
minHeight: 720,
},
},
// dimensions of captured video frames
frameWidth: 1280,
frameHeight: 720
}
}
});
Get recorded data
Listen for the finishRecord
event and obtain the recorded data from the
player.recordedData
object for further processing:
// user completed recording and stream is available
player.on('finishRecord', function() {
// the recordedData object contains the stream data that
// can be downloaded by the user, stored on server etc.
console.log('finished recording: ', player.recordedData);
});
Save data
Use the saveAs
method to show a 'Save as' browser dialog where the user can
choose the storage location for the recorded data. It accepts a name
object that
contains a mapping between the media type and the filename. For example:
player.on('finishRecord', function() {
// show save as dialog
player.record().saveAs({'video': 'my-video-file-name.webm'});
});
Convert data
It's possible to process and convert the recorded data in the browser. For example, adding metadata like duration to recorded WebM files, or using FFmpeg to convert the data with a different codec.
For example, enable the ts-ebml
plugin with the convertEngine
option:
record: {
audio: false,
video: true,
maxLength: 5,
debug: true,
// use the ts-ebml convert plugin to inject metadata in webm files
convertEngine: 'ts-ebml'
}
And listen for the finishConvert
event. For example:
// converter ready and stream is available
player.on('finishConvert', function() {
// the convertedData object contains the converted data that
// can be downloaded by the user, stored on server etc.
console.log('finished converting: ', player.convertedData);
});
Check the converter plugins documentation for more information.
Timestamps
It's also possible to get data during recording with specific time-intervals. This could be useful in scenarios where you're recording a long clip and planning to upload recorded blobs to a server periodically, where the clip is stitched together.
Enable the event with the timeSlice
option:
record: {
audio: false,
video: true,
maxLength: 5,
debug: true,
// fire the timestamp event every 2 seconds
timeSlice: 2000
}
And listen for the timestamp
event. For example:
// monitor stream data during recording
player.on('timestamp', function() {
// timestamps
console.log('current timestamp: ', player.currentTimestamp);
console.log('all timestamps: ', player.allTimestamps);
// stream data
console.log('array of blobs: ', player.recordedData);
// or construct a single blob:
// var blob = new Blob(blobs, {
// type: 'video/webm'
// });
});
Check the timeslice example.
Upload data
The example below shows how to upload each recording:
player.on('finishRecord', function() {
// the blob object contains the recorded data that
// can be downloaded by the user, stored on server etc.
console.log('finished recording:', player.recordedData);
var data = player.recordedData;
var serverUrl = '/upload';
var formData = new FormData();
formData.append('file', data, data.name);
console.log('uploading recording:', data.name);
fetch(serverUrl, {
method: 'POST',
body: formData
}).then(
success => console.log('recording upload complete.')
).catch(
error => console.error('an upload error occurred!')
);
});
Check the simple upload example.
The example below shows how to 'stream' upload recorded data segments to a server
using the jQuery library and the timestamp
event:
var segmentNumber = 0;
player.on('timestamp', function() {
if (player.recordedData && player.recordedData.length > 0) {
var binaryData = player.recordedData[player.recordedData.length - 1];
segmentNumber++;
var formData = new FormData();
formData.append('SegmentNumber', segmentNumber);
formData.append('Data', binaryData);
$.ajax({
url: '/api/Test',
method: 'POST',
data: formData,
cache: false,
processData: false,
contentType: false,
success: function (res) {
console.log("segment: " + segmentNumber);
}
});
}
});
Check the jquery.fileupload or Fine Uploader examples on how to upload the data to a server using these libraries.
Controlling the input and output devices
Use enumerateDevices
to get a list of the available input and output devices
on the user's system, e.g. FaceTime HD-camera
, default (Built-in microphone)
etc.
Check out the enumerateDevices
example
(demo / source).
After you acquired the device id (called deviceId
in the example below) specify it in the player configuration
using constraints:
record: {
maxLength: 20,
debug: true,
audio: true,
video: {
// video constraints: use preset device
deviceId: {exact: deviceId}
}
}
If your system has multiple audio output devices, use setAudioOutput(deviceId)
to change
the active audio output device, and listen for the audioOutputReady
event to be notified
when the new output device is active.
player.on('audioOutputReady', function() {
console.log('Changed audio output to deviceId:', deviceId);
});
// change audio output device
player.record().setAudioOutput(deviceId);
See the full change-audio-output
example
(demo or
source).
If your system has multiple audio input devices and you want to display
these devices and allow the user to choose one, check out the the full change-audio-input
example
(demo or
source).
Similarly, if your system has multiple video input devices and you want the
user to choose one, check out the change-video-input
example
(demo or
source).
Responsive layout
The fluid
option for video.js will resize the player according to the size
of the window.
Configure the player; enable the video.js fluid
option:
fluid: true
Customizing controls
To disable and hide specific controls, use the video.js controlBar
option:
controlBar: {
// hide fullscreen and volume controls
fullscreenToggle: false,
volumePanel: false
},
Custom interface elements for this library that can be hidden are: deviceButton
,
recordIndicator
, cameraButton
, pipToggle
and recordToggle
.
Hotkeys
The hotKeys
plugin option allows you to control this plugin using a keyboard (disabled
by default). Note that this requires video.js 7.5.0 or newer.
The built-in hotkey handling is:
| Key | Action | Description |
| :-: | ------ | ----------- |
| x
| toggle record | start/stop recording (or take snapshot in image-only mode)
| c
| toggle playback | start/stop playback
| p
| toggle picture-in-picture | enter/exit picture-in-picture mode (if enabled)
To enable the built-in handler, specify true
for the hotKeys
plugin option:
record: {
maxLength: 20,
debug: true,
video: true,
hotKeys: true
},
Or use your own handler by specifying a function:
record: {
maxLength: 20,
debug: true,
video: true,
hotKeys: function(event) {
console.log('pressed key: ' + event.which);
// check https://github.com/timoxley/keycode for codes
if (event.which == 88) {
// toggle record button when pressing 'x' key
player.recordToggle.trigger('click');
}
}
},
Check out the hot-keys
example
(demo or
source).
Picture-in-Picture
Picture-in-Picture (PiP) allows users to record and playback in a floating window (always on top of other windows) while interacting with other sites or applications.
Enable the PiP button with the pip
option:
record: {
pip: true
debug: true,
video: true,
maxLength: 20
}
Check out the picture-in-picture
example
(demo or
source).
Other audio libraries
RecordRTC is the default recording library but there is also support for other audio libraries. Check the audio plugins documentation for more information.
Other video libraries
RecordRTC is the default recording library but there is also support for other video libraries. Check the video plugins documentation for more information.
Localization
This plugin supports multiple languages. Each language has it's own file
(found in the src/lang
directory) that contains the translated text.
Using a different language, for example Dutch (nl
), is done by including
the plugin's language file and the Video.js language file:
<script src="videojs-record/dist/lang/nl.js"></script>
<script src="video.js/dist/lang/nl.js"></script>
And setting the Video.js player's language
option:
language: "nl"
Adding support for an additional language is done by adding a new file with
a filename that consists of the country code and the .json
extension, eg.
fr.json
. The build script compiles the JSON into a usable
language file, eg. fr.js
. Check the Video.js lang
directory for a
list of supported languages.
Pull requests to add more languages to this plugin are always welcome!
You can also help out using the Transifex online translation tool.
Webpack
The Webpack wiki page shows how to configure webpack for videojs-record.
Using with React
The React wiki page wiki page shows how to get started with React and videojs-record using the create-react-app tool.
Alternatively, the react
example shows how to integrate this plugin in a React component
(demo or
source).
Using with Angular
The Angular wiki page shows how to setup Angular and videojs-record.
More features using other plugins
The Video.js community created lots of plugins that can be used to enhance the player's functionality.
Development
Install dependencies using npm:
npm install
Build a minified version:
npm run build
Generated files are placed in the dist
directory.
During development:
npm run start
This will watch the source directory and rebuild when any changes are detected. It will also serve the files on http://127.0.0.1:8080.
Generate the API documentation (placed in the docs
directory):
npm run docs
All commands for development are listed in the package.json
file and
are run using:
npm run <command>
Font
Check the the font readme for more information.
License
This work is licensed under the MIT License.
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