npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

video-overlay-canvas

v0.1.4

Published

Combine multiple video streams as overlay

Downloads

4

Readme

Video Overlay Canvas

This library will allow you to overlay videos (MediaStreams) on top of one another using a canvas. This can be useful if you need to provision your user with a video recording feature with a camera + screen recording.

Advantages

  • Easy to setup
  • Client side merging, server just needs to store the file
  • Uses standard web APIs like MediaRecorder and Canvas APIs

Disadvantages

  • Not suitable if your audience is primarily video nerds. Painting on canvas and recording it is not an efficient process and can lead to loss in video quality and framerate (specially under high load).
  • The requestAnimationFrame() function does not get called when your browser tab is not in view. On the flip-side, the setInterval() implementation may sometimes lead to choppy videos (particularly during high load) since the frames are not painted at the same time as the screen

Usage

Create a canvas

const camera = await navigator.mediaDevices.getUserMedia();
const screen = await navigator.mediaDevices.getDeviceMedia();

const cvideoElem = document.createElement('video');
cVideoElem.srcObject = camera;
cVideoElem.autoplay = true;

const svideoElem = document.createElement('video');
sVideoElem.srcObject = screen;
sVideoElem.autoplay = true;

const sources: VideoSource[] = [
  {
    videoElement: sVideoElem,
    size: {
      height: 1600,
      width: 2560,
      autoScale: true // Fit inside the canvas while maintaining aspect ratio
    },
    position: VideoAlignment.CENTER // If aspect ratio doesn't match, align the video in the center of the canvas
  },
  {
    videoElement: cvideoElem,
    size: {
      height: 240,
      width: 350
    },
    position: { // You can also provide pixel position
      x: 1350,
      y: 750
    }
  }
];
const output = {
  size: { // Canvas and output video size, defaults to 1080p
    height: 1080,
    width: 1920
  }
}
new VideoOverlayCanvas({ sources, fps: 30, output });

Get the canvas and record

const mediaRecorder = new MediaRecorder(voc.getCanvasStream());
mediaRecorder.start();

Things to keep in mind

  1. Aspect ratio to be painted should be the same as the original aspect ratio of the video. Failing to do this would cripple performance.
  2. If the browser is minimized or is on a different desktop, the framerate drops significantly. You might want to consider using web workers with OffscreenCanvas instead.