vi3d
v1.0.39
Published
This tool simplifies the process of creating and rendering 3D scenes. You have the flexibility to customize parameters for your specific requirements, create scenes, and incorporate lighting. It also provides a convenient interface to gracefully destroy s
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three-scene-build
Description
This tool simplifies the process of creating and rendering 3D scenes. You have the flexibility to customize parameters for your specific requirements, create scenes, and incorporate lighting. It also provides a convenient interface to gracefully destroy scenes when they are no longer needed. The tool supports responsive canvas scaling by automatically adjusting renderer and camera settings in response to window size changes. Additionally, it offers the option of low frame rendering, optimizing performance for devices with limited capabilities or lower energy consumption.
Software Advantages
Simplified Scene Initialization: The framework should offer an easy-to-use configuration file or options that enable beginners to complete the initialization of a scene with basic settings such as scene size, camera settings, and lighting. This lowers the entry barrier and flattens the learning curve for beginners.
Built-In Resource Manager: The framework should include a built-in resource manager, making it easy to load, use, and destroy resources such as models and textures. This feature tracks and manages resources in the scene, preventing unnecessary memory leaks and improving the scene's performance and reliability.
Open Properties and APIs: The framework should be closely aligned with the native usage of Three.js, allowing developers to use the Three.js APIs conveniently. This eases the learning and usage of the framework for beginners and enables them to leverage the powerful features and capabilities of Three.js.
Function Injection during Initialization and Runtime: The framework should offer functionality for injecting custom logic during initialization and runtime. Developers could, for example, insert custom functions before the scene initialization or before each frame is rendered. This grants developers greater extensibility and flexibility, allowing them to add custom functionalities and behaviors according to their needs. As a result, beginners can expand the framework's functionality easily, meeting their specific requirements
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