vexflow-musicxml
v0.3.1
Published
MusicXml Parser for vexflow
Downloads
69
Readme
Vexflow MusicXML parser
This is a ES6 approach to an easy Music XML renderer. It uses Vexflow to display the score. It does not take care about the layout (at the moment) and always renders the score in respect to the given canvas. The VexRenderer class has an interface for layout calculations and redrawing if the dimensions change.
Please consider that this project is under development and needs some more care.
Usage
If you want to use the library as is, you can checkout the npm package: https://www.npmjs.com/package/vexflow-musicxml
Just add it to your project with npm install --save vexflow-musicxml
and require like this for ES6 Syntax:
import Vex from 'vexflow-musicxml';
or classic JS require:
var Vex = require('vexflow-musicxml');
To get it running you can create it like so:
renderer = new Vex.Flow.MusicXmlRenderer(data, canvasReference);
data
is a XML string. So if you load your XML from the local PC or through your server you will need a XML to String parser to get the data.
canvasReference
is either a reference to a <div>
element or a <canvas>
element.
Installation
npm install
Grunt
npm install -g grunt-cli
Build
grunt
Test
grunt test
Debugging
There is a wepback development server configuration for debugging purposes. It uses the src/main.js
script to load a file from the test/testdata
folder. This is very convenient for live changes in the code. To start the server just hit npm test:
npm test
For more details check the
src/main.js
file that is used by the webpack-server. Also have a look at thewebpack.config.js
file, particularly the include section. There you can include folders to your liking and call the files later on in the main.js file to be loaded and refreshed.
Screenshots
Here are some shots from the current development:
It scales also to the small browser screens:
Example
Apply like this:
<!doctype html>
<html lang="en">
<body>
<style>
html, body, canvas {
width: 100%;
height: 100%;
margin: 5px;
}
</style>
<script src="../build/vexflow-musicxml.js"></script>
<script>
const reader = new FileReader();
const openFile = function(event) {
const input = event.target;
reader.onload = function(){
const text = reader.result;
const node = document.getElementById('output'); // get the element where you want the score to be rendered
const vex = new Vex.Flow.MusicXmlRenderer(text, node); // call the MusicXmlRenderer
};
reader.readAsText(input.files[0]);
};
</script>
<form name="foo" method="post" enctype="multipart/form-data">
<input type='file' accept='text/xml' onchange='openFile(event)'><br>
</form>
<canvas id='output' width='1280' height='1024'></canvas>
</body>
</html>
Contributing
- Fork it!
- Create your feature branch:
git checkout -b my-new-feature
- Commit your changes:
git commit -am 'Add some feature'
- Push to the branch:
git push origin my-new-feature
- Submit a pull request :D
History
- v0.1: First draft and working version
- v0.2: Changed the vexflow object creation and drawing to a more capsuled code. Added webpack-dev-server. Renamed VexRenderer to MusicXmlRenderer. Integrated the Attributes to Notes and Measures to be able to display according to screen size.
Credits
TODO: Write credits
License
MIT License
Copyright (c) 2017 Benjamin Giesinger
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.