npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

vek3

v1.0.1

Published

TypeScript basic vector 3 library

Downloads

5

Readme

Vector 3

Installation

npm i vek3 --save

Example Usuage

var myVectorOne = new Vector.Three([1,2,3]),
    myVectorTwo = new Vector.Three([3,4,5]);

myVectorOne.angle(myVectorTwo).toString() // 0.18623876586484955
myVectorOne.add(myVectorTwo).toString() // vec3:(4, 6, 8)
myVectorOne.multiplyScalar(2).array // [ 2, 4, 6 ] *JavaScript Array primitive*
myVectorOne.eq(myVectorTwo) // false

Variables

x // X axis (get:set)
y // Y axis (get:set)
z // Z axis (get:set)
array // [ x, y, z ]
magnitude // Vector magnitude
normal // Vector normal

Basic Arithmetic

add // Add one vector to another
subtract // Subtract one vector from another
multiplyScalar // Multiply vector by a scalar
divideScalar // Divide vector by a scalar

Comparators

eq // Returns true if side a is equal to side b. Eg. A.eq(b)
neq // Returns true if side a is NOT equal to side b. Eg. A.neq(b)

Methods

multiply // Multiplies vector a with vector b
divide // Divides vector a by vector b
angle // Calcualtes the angle between vector a and vector b
dot // Dot product of a and b
cross // Cross product of vector a and b
distance // The distance between vector a and vector b
negate // The negative vector of a
abs // The absolute vector of a
refelct // Invert values
lerp // Interpolate values

Static Methods

max // Returns a new vector with the larger axis values
min // Returns a new vector with the smaller axis values

Complete Usuage

var myVectorOne = new Vector.Three([1,2,3]),
    myVectorTwo = new Vector.Three([3,4,5]);

myVectorOne.array; // [ 1, 2, 3 ]
myVectorOne.magnitude; // 14
myVectorOne.normal; //3.7416573867739413

myVectorOne.add(myVectorTwo).toString(); // vec3:(4, 6, 8)
myVectorOne.subtract(myVectorTwo).toString(); // vec3:(-2, -2, -2)
myVectorOne.multiplyScalar(2).toString(); // vec3:(2, 4, 6)
myVectorOne.divideScalar(2).toString(); // vec3:(0.5, 1, 1.5)

myVectorOne.eq(myVectorTwo); // false
myVectorOne.neq(myVectorTwo); // true

myVectorOne.multiply(myVectorTwo).toString(); // vec3:(3, 8, 15)
myVectorOne.divide(myVectorTwo).toString(); // vec3:(0.3333333333333333, 0.5, 0.6)
myVectorOne.angle(myVectorTwo); // 0.18623876586484955
myVectorOne.dot(myVectorTwo); // 26
myVectorOne.cross(myVectorTwo).toString(); // vec3:(-2, 4, -2)
myVectorOne.distance(myVectorTwo); // 3.4641016151377544
myVectorOne.negate().toString() // vec3:(-1, -2, -3)
myVectorOne.abs().toString() // vec3:(1, 2, 3)
myVectorOne.reflect().toString() // vec3:(-1, -2, -3)
myVectorOne.lerp(myVectorTwo, 5).toString() // vec3:(11, 12, 13)

Vector.Three.max(myVectorOne, myVectorTwo).toString(); //vec3:(3, 4, 5)
Vector.Three.min(myVectorOne, myVectorTwo).toString(); // vec3:(1, 2, 3)