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vanilly

v0.4.16

Published

Tiniy VanillaJS SPA Web Frame, Gzip 3k

Downloads

14

Readme

vanilly

Use VanillaJS chained declarative UI, No lifecycle, No state, No diff VDOM.

Gesundheit: UI=fn(state) -> UI=browser(DOM)

No React, No Vue, Easy SPA

| Compress type | Size | | ------------- | ---- | | No Gzip | 5k | | Gzip | 2.5k |

Feature:

  • Zero dependencies
  • Freedom, you can use any design mode
  • Fast, no diff VDOM pay expenses
  • Chained declarative UI (Like JSX or Flutter ?)
  • Only element helper functions
  • Easy create css and use BEM in Javascript
  • Support IE 9 (precondition add core.Set polyfill)

Install

Use unpkg:

<script src="https://unpkg.com/[email protected]/umd/index.js"></script>

Or use npm:

npm i --save vanilly
# or
yarn add vanilly

Example

Register css:

import $ from 'vanilly';

$.css(`.red-box {background:#f00;}`);

Chain declarative UI:

import $ from 'vanilly';

const box = $('div')
  .$id('box')
  .$text('hello')
  .$class('red-box')
  .$append(
    $('h2').$text(`I'm a title`),
    $('input').$val(`I'm a input`),
    $('button').$text(`I'm a button`),
    $('a').$text(`I'm a <a />`),
  );

// render in dom
document.body.append(box);

Extends any element:

import $ from 'vanilly';

const oldBox = document.getElementById('box');

const box = $(oldBox);
box.$text('hello');

document.body.append(box);

Bind data:

import $ from 'vanilly';
import Observer from 'vanilla-observer';

const obs = Observer({ value: '' });

const inputA = $('input').$on('input', function(e) {
  obs.update(s => (s.value = e.target.value));
});

const inputB = $('input').$on('input', function(e) {
  obs.update(s => (s.value = e.target.value));
});

// Listen obs.update, and when inputA remove auto unListen it
obs.connectElement(inputA, s => {
  inputA.value = s.value;
});

obs.connectElement(inputB, s => {
  inputB.value = s.value;
});

document.body.append(inputA, inputB);

Tutorial

Here have recode React Tutorial: https://reactjs.org/tutorial/tutorial.html

All code in 2.8kb, It have: Vanilly, CSS, src/*.ts:

screenshot

Tutorial Demo: vanilly.workos.top

import $ from 'vanilly';
import { calculateWinner } from './utils/calculateWinner';
import './css';

// pure-component
const Square = (val: number | string, onClick: Function) => {
  return $('button')
    .$class('square')
    .$text(val)
    .$on('click', function() {
      const v = onClick(this);
      // Use new data rerender self
      this.$replace(Square(v, onClick));
    });
};

// board, Lifting State up here
const Board = (name: string) => {
  const squares = Array(9).fill(null);
  const status = 'Next player: X';
  let xIsNext = true;

  const handleClick = (i: number) => {
    if (squares[i] || calculateWinner(squares)) {
      return;
    }
    squares[i] = xIsNext ? 'X' : 'O';

    xIsNext = !xIsNext;
    updateGameStatus();
  };

  const renderSquare = (i: number) => {
    return Square('', () => {
      handleClick(i);
      return squares[i];
    });
  };

  const updateGameStatus = () => {
    const winner = calculateWinner(squares);
    let status: string;

    if (winner) {
      status = `Winner: ${winner}`;
    } else {
      status = `Next player: ${xIsNext ? 'X' : 'O'}`;
    }

    game.$query('#status', el => el.$text(status));
  };

  const game = $('div').$append(
    $('div').$text(name),
    $('div')
      .$id('status')
      .$class('status')
      .$text(status),
    $('div')
      .$class('board-row')
      .$append(renderSquare(0), renderSquare(1), renderSquare(2)),
    $('div')
      .$class('board-row')
      .$append(renderSquare(3), renderSquare(4), renderSquare(5)),
    $('div')
      .$class('board-row')
      .$append(renderSquare(6), renderSquare(7), renderSquare(8)),
  );

  return game;
};

// Game application, render some board
const Game = () => {
  return $('div')
    .$class('game')
    .$append(
      $('div')
        .$class('game-board')
        .$append(Board('Game A')),
      $('div')
        .$class('game-board')
        .$append(Board('Game B')),
      $('div')
        .$class('game-board')
        .$append(Board('Game C')),
    );
};

document.body.append(Game());

APIs

Root api

use $.xxx:

| name | params | description | | -------- | ---------------------------- | ------------------------------------------------ | | css | css:string; BEM?:string | insert css in document, and use BEM replace .^ | | style | src:string; onload?:Function | insert script in document | | randomId | none | Create random id |

Element api

use $(element).xxx:

| name | params | description | | ---------------------- | ------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | | $ref | fn:(ele: this)=>any | Get element | | $id | id:string | Set element.id | | $props | obj:object | Set element[key] = value | | $getProp | key:string; callback:(value:any)=>any | Get element[key], and callback | | $text | text:string | Create {text}, and append to element | | $getText | fn:(text:string)=>any | Get $text created span.textContent | | $val | val:any | Set element.value | | $html | html:string | Set element.innerHtml | | $query | seletor:string; callback:(node:Element)=>any; unfindable?:()=>any | element.querySelector and callback, if unfind, callback unfindable | | $queryAll | seletor:string; callback:(nodes:Element[])=>any | element.querySelectorAll and callback | | $before | newNode:Element | insert node before element | | $beforeQuery | selector:string; newNode:Element; unfindable?:()=>any | element.querySelector and insert node before element, if unfind, callback unfindable | | $insert | position: 'beforebegin' | 'afterbegin' | 'beforeend' | 'afterend', newNode:Element | run element.insertAdjacentElement | | $append | ...nodes:any[] | element.append some elements | | $children | fn:(children:Elements)=>any | Get element.children | | $childWith | fn:(child:Element, index: number)=>any | ForEach element.children | | $parent | fn:(node:Element)=>any | Get element.parent | | $attr | key:string, value: any | Set or remove element attribute | | $cssText | cssText:string | Set element.style.cssText | | $class | cssText:string; BEM?:string; | Set element.className, and use BEM replace ^ string | | $classAdd | cssText:string; BEM?string; | Add a class in element classList | | $classRemove | cssText:string; BEM?string; | Remove a class in element classList | | $classReplace | cssText:string; BEM?string; | Replace a class in element classList | | $classContains | cssText:string; fn:(isHave:boolean)=>any; BEM?string; | Get contains a class in element classList | | $style | obj:CSSStyle | Set element.style with object | | $checkAppend (slowly) | fn :(self:this)=>any; timeOut?:nubmer | check element is append in document with timeOut's time | | $checkRemove (slowly) | fn :(self:this)=>any; timeOut?:nubmer | check element is remove in document with timeOut's time | | $replace | node:any | Use node replace self | | $replaceChild | nextNode:any, oldNode:any | Use element replace a self child element | | $replaceWith | fn: (oldNode:any, index:number)=>any | ForEach self children and replace new element | | $on | type:string; listener:(ev:HTMLElementEvent)=>any | Set event to element, like element.onclick = fn | | $addEvent | type:string; listener:(ev:HTMLElementEvent)=>any; options: boolean | EventListenerOptions | addEventListener to element | | $removeEvent | type:string, listener:(ev:HTMLElementEvent)=>any; options: boolean | EventListenerOptions | removeEventListener to element |

Ecology

All vanilla.js packages can use vanilly

Because vanilly is vanilla.js's helper functions

We created some vanilla.js packages:

You can search other packages in github: https://github.com/search?q=vanilla

We have a very large ecosystem :)