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uvs

v0.1.3

Published

Faster WebSocket Client and Server implementation.

Downloads

1

Readme

Uvs

Faster WebSocket Client and Server implementation.


UVS aims to be very lightweight, yet brings some very straight-forward messaging functionality to websockets. It uses UWS as its WebSocket engine, which means it's very fast, even compared to some of the non-wrapper implemenations. The whole idea is to wrap the regular WebSocket implementation in an (also very fast) Event Emitter instance, called Evs.

Usage

Using Uvs is simple. On the server, all it takes is:

const Server = require('uvs').Server

const wss = new Server({port: 3000})

wss.on('connection', ws => {
  ws.send('id', ws.id)
  ws.on('message', data => {
    wss.send('message', data)
  })
})

The options to the Server match exactly those of UWS.

The ws is an instance of Socket, which has a unique id property. This allows you to easily differentiate between WebSocket connections and therefore handle authentication and 1 to 1 messaging very easily.

You can provide any String as the first parameter of on() and send() methods, which will identify the type of message the client will listen to. For example:

ws.send('something', {
  message: 'Hello, World!'
})

... would yield to the following message on the client:

import Client from 'uvs'

Client.on('open', ws => {
  ws.on('something', data => {
    console.log(data) // this will log a JS Object with { message: 'Hello, World!' }
  })
})

Socket instances emit the usual WebSocket events, normally, like 'error', 'close' and 'open'. These are native.

All in all, it's just a convenience wrapper for regular WebSockets, like Socket.io, but without fallbacks and of course much smaller and faster.

Some cooler methods are also added, like multiple listeners and special types of 'listener middleware'. This is because Uvs wraps WebSocket in Evs. Anything Evs can do, Uvs can also. I suggest reading up on the docs for Evs, here.

Contributing

Contributions are always welcome. You can send PR's any time, but make sure you submit an issue first.