util-mix
v3.0.2
Published
object mixing methods
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util-mix
Object mixing methods
Usage
var mix = require('util-mix');
var Mixer = require('util-mix/Mixer');
var o = mix({ a: 1 }, { b: 2 }); // { a: 1, b: 2 }
var mixer = Mixer({ a: 0, b: 0 });
o = mixer.mix({}); // { a: 0, b: 0 }
o = mixer.mix({ c: 1 }); // { a: 0, b: 0, c: 1 }
mix(receiver, src1, src2,...)
Mix own properties supplied by src1, src2,..., into receiver, which must be a non-null object.
Same key causes overwriting, the later appearance in arguments the winner.
The receiver will be returned.
var r = {};
var o = mix(r, { x:1, y:1 }, { y:2 });
o === r; // true
o; // { x:1, y:2 }
mix-undef(receiver, src1, src2,...)
Same with mix
, except that properties are only mixed when not defined in receiver
.
var mix = require('util-mix/mix-undef');
var o = { x: 1 };
mix(o, { x: 2 }, { y: 2 }, { z: 3 }, { x: 3 });
o; // { x: 1, y: 2, z: 3 }
merge(src1, src2,...)
Same as mix({}, src1, src2,...)
.
var r = {};
var o = merge(r, { x:1, y:1 }, { y:2 });
r; // {}
o; // { x:1, y:2 }
copy(src)
Same as merge
.
pick(filter, src1, src2,...)
filter
Type: String
, Array
Same as merge(src1, src2,...)
, but only keys specified in filter
appear in the result.
var o = pick(['x', 'y'], { x:1, y:1 }, { y:2 }, { z:3 });
o; // { x:1, y:2 }
unpick(filter, src1, src2,...)
filter
Type: String
, Array
Merge all properties from src1, src2,...
except those appear in filter
var o = unpick(['x', 'y'], { x:1, y:1 }, { y:2 }, { z:3 });
o; // { z:3 }
chop(filter, o)
filter
Type: String
, Array
pick
keys specified by filter
from o
, and delete them from o
.
var o = { x:1, y:2, z:3 };
var chopped = chop(['x', 'y'], o);
chopped; // { x:1, y:2 }
o; // { z:3 }
Class: Mixer
methods
mix(receiver, src1, src2,...)
merge(src1, src2,...)
mixer = Mixer(filter, defaults)
filter
Type: Array
Only mix keys contained in filter
.
defaults
Type: Object
Always mix defaults
, and it will always be overwritten.
var mixer = Mixer(['x', 'y'], { x:1 });
var opts = {};
var o = mixer.mix(opts, { y:2, z:3 });
o === opts; // true
o; // { x:1, y:2 }
mixer = Mixer(o)
o
Type: Object
Same as Mixer(Object.keys(o), o)
var mixer = Mixer({ x:1, y:1 });
var o = mixer.merge({ y:2 }, { z:3 });
o === opts; // true
o; // { x:1, y:2 }