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ut1l

v0.2.1

Published

Utility stuff

Downloads

90

Readme

ut1l . . .

A small utility library for JavaScript.

Usage

Browser

To use the library in the browser, you need to include this JavaScript file:

<script src="ut1l.min.js"></script>

It exports the global ut1l object. You can create alias variables (used by the examples below):

var O = ut1l.create.object,
    T = ut1l.create.throwable;

The following browsers are tested:

Browser Test Status

Node.js

Install this package with:

npm install ut1l

You can create alias variables (used by the examples below):

var O = require("ut1l/create/object"),
    T = require("ut1l/create/throwable");

Examples

Object creation

If you are not a big fan of classical inheritance in JavaScript and want to create multiple similar objects you can do e.g. like this:

var person, bill;

person = function (firstName, lastName) {
    return {
        firstName: firstName,
        lastName: lastName
    }
};

bill = person('Bill', 'Gates');

console.log(bill.firstName); // Bill

But sometimes you want to know if an object is of some given “type”. This can be done with instanceof which is supported by this lib:

person = O(function (firstName, lastName) { // constructor function
    this.firstName = firstName;
    this.lastName = lastName;
});

bill = person('Bill', 'Gates');

console.log(bill.firstName); // Bill
console.log(bill instanceof person); // true

You can also specify an object which should be used as prototype:

person = O(function (firstName, lastName) { // constructor function
    this.firstName = firstName;
    this.lastName = lastName;
}, { // prototype
    getName: function() {
        return this.firstName + ' ' + this.lastName;
    }
});

bill = person('Bill', 'Gates');

console.log(bill.firstName); // Bill
console.log(bill instanceof person); // true

console.log(bill.getName()); // Bill Gates

An additional object can be passed as first parameter which fields will be available in the returned constructor:

person = O({ // static fields
    isPerson: function(obj) {
        return obj instanceof this;
    }
}, function (firstName, lastName) { // constructor function
    this.firstName = firstName;
    this.lastName = lastName;
}, { // prototype
    getName: function() {
        return this.firstName + ' ' + this.lastName;
    }
});

bill = person('Bill', 'Gates');

console.log(bill.firstName); // Bill
console.log(bill instanceof person); // true
console.log(bill.getName()); // Bill Gates

console.log(person.isPerson(bill)); // true

Throwables

You can create and use throwables like this:

var myThrowable = T('MyThrowable'), // top level throwable constructor
    mySubThrowable = T('MySubThrowable', myThrowable); // sub throwable constructor
    
// ...
if (somethingBadHappened) {
    throw myThrowable('Something bad happened!');
}

It is easy to build a type tree of throwables if needed. They work with instanceof and the thrown objects have a stack property if this is supported by the interpreter.

Additionally to try...catch throwables can be caught like this:

actionProxy = T.c4tch(throwable1, throwable2, ..., action, onError); 

The action function is proxied and all given throwable types (and their sub types) are caught for this action. If no throwable type is given, all throwables are caught.

A combined example:

var notANumber, divide;

// create new throwable type
notANumber = T('NotANumber');

// create division function which throws on division by zero
divide = function (a, b) {
    if (b === 0) {
        throw notANumber('Division by zero');
    }
    return a / b;
};

// proxy division function which handles all NotANumber errors
divide = T.c4tch(notANumber, divide, function () {
   return 42;
});

console.log(divide(1, 2)); // 0.5
console.log(divide(5, 0)); // 42