use-updating-callbacks
v1.1.0
Published
React hook to comfortably define callbacks that don't cause rerenders in sub-components
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Organize callbacks and avoid rerenders
Examples below can be found in this Sandbox.
The hooks useUpdatingCallbacks and useUpdatingCallback can be used to define callback functions that always use the latest closure of the latest rerender, but never change their identity. Let's see this example without the hooks:
import React, { useState, useCallback } from "react";
// Button that shows a console.log message when it's rerendered
const ScreamingButton = React.memo(({ onClick, children }) => {
console.log("RERENDERING!!!");
return <button onClick={onClick}>{children}</button>;
});
function App() {
const [count, setCount] = useState(0);
const [doubleIt, setDoubleIt] = useState(false);
// callback that needs to be updated when doubleIt changes
const onButton1Click = useCallback(
() => setCount((oldValue) => oldValue + (doubleIt ? 2 : 1)),
[doubleIt]
);
// callback that needs to be updated when doubleIt or count change
const onButton2Click = useCallback(
() =>
alert(
`Currently we have counted ${count} clicks.${
doubleIt ? "The next click will be doubled!" : ""
}`
),
[doubleIt, count]
);
return (
<div className="App">
<ScreamingButton onClick={onButton1Click}>Increase</ScreamingButton>
<ScreamingButton onClick={onButton2Click}>Info</ScreamingButton>
<div>
Double it:{" "}
<input type="checkbox" onChange={(e) => setDoubleIt(e.target.checked)}></input>
</div>
<p>Counted {count} clicks.</p>
</div>
);
}
The callbacks defined here need to be updated when the internal states count and doubleIt change. This leads to rerenders of the two ScreamingButton components, because their onClick property changes. However, their appearance doesn't change, only the callback, so there shouldn't be a rerender - we used React.memo for a reason here. (Please note that of course in this example a rerender wouldn't harm the performance. This is a simplified example. For more complex components, it can matter, though.)
With the useUpdatingCallbacks hook, you can achieve that no rerenders happen:
import React, { useState } from "react";
import { useUpdatingCallbacks } from "use-updating-callbacks";
// Button that shows a console.log message when it's rerendered
const ScreamingButton = React.memo(({ onClick, children }) => {
console.log("RERENDERING!!!");
return <button onClick={onClick}>{children}</button>;
});
function App() {
const [count, setCount] = useState(0);
const [doubleIt, setDoubleIt] = useState(false);
const callbacks = useUpdatingCallbacks({
onButton1Click: () => setCount((oldValue) => oldValue + (doubleIt ? 2 : 1)),
onButton2Click: () =>
alert(
`Currently we have counted ${count} clicks.${
doubleIt ? "The next click will be doubled!" : ""
}`
),
});
return (
<div className="App">
<ScreamingButton onClick={callbacks.onButton1Click}>
Increase
</ScreamingButton>
<ScreamingButton onClick={callbacks.onButton2Click}>Info</ScreamingButton>
<div>
Double it:{" "}
<input type="checkbox" onChange={(e) => setDoubleIt(e.target.checked)}></input>
</div>
<p>Counted {count} clicks.</p>
</div>
);
}
The callbacks object created here will contain wrapper functions that stay the same for every rerender of the component. This means, that both ScreamingButtons never have to rerender, because the callback functions are the same all the time. Due to a litte javascript closure magic, still always the most recent version of the callbacks are called. Because of this, you also don't need to specify a dependency array like you need for useCallback. All callbacks are updated on every rerender, because it doesn't affect the performance and makes the component easier to understand.
The object given to useUpdatingCallbacks can use a hierarchy, to allow a nice structure in complex components:
const callbacks = useUpdatingCallbacks({
navigation: {
onMain: ...,
onHelp: {
onSupport: ...,
onFAQ: ...
}
},
product: {
onSwitchImage: ...,
onExpandDetails: ...,
}
});
return (<div>
{/* stuff */}
<button onClick={callbacks.product.onExpandDetails}>Show details</button>
{/* more stuff */}
</div>);
If you need only one callback you can also use useUpdatingCallback instead:
const onButtonClick = useUpdatingCallback((event) => ...);
Callbacks that can be undefined
If your components receives callbacks that can be undefined (and event might change between defined and undefined) and you want to include them in your callbacks object, wrap them in wrapUndefinedFunction. In the returned callbacks object, the function will then always be defined and will return undefined if the original function is not defined.
import React from "react";
import {
useUpdatingCallbacks,
wrapUndefinedFunction,
} from "use-updating-callbacks";
function App({ onlySometimes }: { onlySometimes?: () => number }) {
const callbacks = useUpdatingCallbacks({
onlySometimes: wrapUndefinedFunction(onlySometimes),
});
callbacks.onlySometimes(); // always works. Returns undefined if onlySometimes is undefined, otherwise onlySometimes is called normally and the return value is returned here.
}
Reference other callbacks
Of course you can call one callback in another callback:
const callbacks = useUpdatingCallbacks({
one: () => console.log("hello world!"),
two: () => {
callbacks.one();
console.log("42!");
},
});
Caveats
The given object to useUpdatingCallbacks should have the same structure on every rerender. While it's of course possible that functions are changed (that's the point of the whole thing ...), every entry in the object that was a function should stay a function, and every entry which was an object, should stay an object.
Typescript
Type definitions are included. Both hooks, useUpdatingCallbacks and useUpdatingCallback, always return the same type they received as input parameter:
declare type Callbacks = {
[key: string]: ((...args: any[]) => any) | Callbacks;
};
declare function useUpdatingCallbacks<T extends Callbacks>(callbacks: T): T;
declare function useUpdatingCallback<T extends (...args: any[]) => any>(callback: T): T;