use-elapsed-time-xr
v3.0.11
Published
React hook to measure elapsed time using XRSession requestAnimationFrame
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useElapsedTimeXR React hook
This was forked from the original useElapsedTime, but this one works with XRSession.
React hook to measure elapsed time using requestAnimationFrame
. The time measurement can be played and paused, additionally the start time and duration can be set. The primary use case of the hooks is in animations where the most important part of the animation is time.
- Toggle play/pause
- Set start time and duration
- Adjust update interval to your need
Installation
yarn add use-elapsed-time
Basic usage
import { useElapsedTimeXR } from 'use-elapsed-time'
const MyComponent = () => {
const { elapsedTime } = useElapsedTimeXR({ isPlaying: true })
return elapsedTime
}
Function signature
const {
elapsedTime: number,
reset: (newStartAt: number) => void
} = useElapsedTimeXR({
isPlaying: boolean,
duration?: number,
startAt?: number,
updateInterval?: number,
onComplete?: (totalElapsedTime: number) => void | { shouldRepeat?: boolean, delay?: number, newStartAt?: number },
onUpdate?: (elapsedTime: number) => void
})
Props
| Prop Name | Type | Default | Description |
| -------------- | ------------------------------------------------------------------------------ | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| isPlaying | boolean | - | Indicates if the loop to get the elapsed time is running or it is paused |
| duration | number | - | Animation duration in seconds |
| startAt | number | 0 | Shift the start time to a different value than 0 |
| updateInterval | number | 0 | Update interval in seconds. Determines how often the elapsed time value will change. When set to 0 the value will update on each key frame |
| onComplete | (totalElapsedTime: number) => void | { shouldRepeat: boolean, delay: number } | - | onComplete
callback will be fired when the duration is reached. The callback will receive as an argument the totalElapsedTime
in seconds. onComplete
can be used to restart the elapsed time loop by returning an object with the following params: shouldRepeat
- indicates if the loop should start over; delay
- delay before looping again in seconds; newStartAt
- change the startAt value before looping again |
| onUpdate | (elapsedTime: number) => void | - | On time update event handler. It receives the current elapsedTime time in seconds |
Return value
The hook returns an object with elapsedTime
in seconds and reset
method - { elapsedTime, reset }
Browser support
The hook supports all modern browsers targeting es6
. Internet Explorer (IE) is not longer supported.