npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

use-elapsed-time

v3.0.4

Published

React hook to measure elapsed time using requestAnimationFrame

Downloads

192,304

Readme

useElapsedTime React hook

npm npm Codecov npm bundle size

React hook to measure elapsed time using requestAnimationFrame. The time measurement can be played and paused, additionally the start time and duration can be set. The primary use case of the hooks is in animations where the most important part of the animation is time.

  • Toggle play/pause
  • Set start time and duration
  • Adjust update interval to your need

Installation

yarn add use-elapsed-time

Basic usage

import { useElapsedTime } from 'use-elapsed-time'

const MyComponent = () => {
  const { elapsedTime } = useElapsedTime({ isPlaying: true })

  return elapsedTime
}

Edit epic-dream-hn62k

Function signature

  const {
    elapsedTime: number,
    reset: (newStartAt: number) => void
  } = useElapsedTime({
    isPlaying: boolean,
    duration?: number,
    startAt?: number,
    updateInterval?: number,
    onComplete?: (totalElapsedTime: number) => void | { shouldRepeat?: boolean, delay?: number, newStartAt?: number },
    onUpdate?: (elapsedTime: number) => void
  })

Props

| Prop Name | Type | Default | Description | | -------------- | ------------------------------------------------------------------------------ | ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | isPlaying | boolean | - | Indicates if the loop to get the elapsed time is running or it is paused | | duration | number | - | Animation duration in seconds | | startAt | number | 0 | Shift the start time to a different value than 0 | | updateInterval | number | 0 | Update interval in seconds. Determines how often the elapsed time value will change. When set to 0 the value will update on each key frame | | onComplete | (totalElapsedTime: number) => void | { shouldRepeat: boolean, delay: number } | - | onComplete callback will be fired when the duration is reached. The callback will receive as an argument the totalElapsedTime in seconds. onComplete can be used to restart the elapsed time loop by returning an object with the following params: shouldRepeat - indicates if the loop should start over; delay - delay before looping again in seconds; newStartAt - change the startAt value before looping again | | onUpdate | (elapsedTime: number) => void | - | On time update event handler. It receives the current elapsedTime time in seconds |

Return value

The hook returns an object with elapsedTime in seconds and reset method - { elapsedTime, reset }

Browser support

The hook supports all modern browsers targeting es6. Internet Explorer (IE) is not longer supported.

Use cases

Countdown timer
Edit priceless-hill-2tbiq

Count up animation
Edit hungry-cray-hl6wn

Non-liner path animation
Edit inspiring-austin-d6ol6