urdx
v0.3.0
Published
This is essentially a templating engine for rendering URDF files using javascript. This allows:
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urdx
Create URDF robot definitions using JSX
This is essentially a templating engine for rendering URDF files using javascript. This allows:
Programmatic shape definitions.
Mass and inertia tensor can be automatically calculated for standard shapes: Box, Cylinder, Sphere. For example:
<Cylinder name="base" length={0.1} radius={0.1} />
becomes:
<link name="base_link">
<visual>
<geometry>
<cylinder length="0.1" radius="0.1"/>
</geometry>
</visual>
<collision>
<geometry>
<cylinder length="0.1" radius="0.1"/>
</geometry>
</collision>
<inertial>
<mass value="3.141592654"/>
<inertia ixx="0.010471976" ixy="0" ixz="0" iyy="0.010471976" iyz="0" izz="0.015707963"/>
</inertial>
</link>
Hierarchies and inheritance.
Define a joint between a parent and child just by making the child a syntactic child of the parent. Also allows children to inherit properties e.g. material of their parent. For example:
<Cylinder name="base" length={0.1} radius={0.1} material={{name: 'blue'}}>
<Box name="child" dx={0.1} dy={0.1} dz={0.1} />
</Cylinder>
becomes:
<link name="base_link">
<visual>
<geometry>
<cylinder length="0.1" radius="0.1"/>
</geometry>
<material name="blue"/>
</visual>
...
</link>
<link name="child_link">
<visual>
<geometry>
<box size="0.1 0.1 0.1"/>
</geometry>
<material name="blue"/>
</visual>
...
</link>
<joint name="child_joint" type="fixed">
<parent link="base_link"/>
<child link="child_link"/>
</joint>
Mixed XML.
Valid XML is valid JSX. So you can write:
<Cylinder name="base" length={0.1} radius={0.1} />
<link name="child_link">
<visual>
<geometry>
<box size="0.1 0.1 0.1"/>
</geometry>
</visual>
</link>
<joint name="child_joint" type="fixed">
<parent link="base_link"/>
<child link="child_link"/>
</joint>
Get started
Create a new folder and add this as package.json
:
{
"name": "my-super-robot",
"version": "1.0.0",
"description": "My Super Robot Definition",
"scripts": {
"build": "babel urdx -d .urdx",
"postbuild": "node .urdx/index.js"
},
"devDependencies": {
"@babel/cli": "^7.1.0",
"@babel/core": "^7.1.0",
"@babel/plugin-transform-react-jsx": "^7.1.0",
"@babel/preset-env": "^7.1.0"
},
"dependencies": {
"urdx": "latest"
},
"babel": {
"plugins": [["@babel/plugin-transform-react-jsx", {"pragma": "urdx.createElement", "throwIfNamespace": false}]],
"presets": ["@babel/env"]
}
}
Then run npm i
. Create directories called urdx
and urdf
, and
then add urdx/index.js
:
import urdx, { Cylinder } from 'urdx';
const robot = (
<Cylinder name="base" length={0.1} radius={0.1} />
)
const files = [
{
filename: 'myfirst.urdf',
args: {
name: 'myfirst'
},
robot,
},
];
urdx.writeOutput(files);
Then run npm run build
. Voilà! Your robot will show up in the urdf
folder.
Look in the folder of this project called urdx
to see some more detailed examples!