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untitled-combat-game-calculations

v1.1.0

Published

A set of helper functions to unify the untitled-combat-game calculations between client-side and server-side code. Includes all re-used business logic.

Downloads

2

Readme

untitled-combat-game-calculations

A package containing business logic shared between the client-side and server-side application for untitled-combat-game. Relies heavily on typescript for input validation where business logic is not implemented.

This is still very much a work in progres.

Exposed functions

All of the currently exposed functions. Check character.types.d.ts for type definitions.

// calculates shield/armor combat stats
getArmorCombatStats: (armor?: ArmorType | ShieldType | undefined) => ArmorCombatStatsType;

// validates character baseStats
validateCharacterStats: (stats: CharacterStatsType) => boolean;

// calculates max character fatigue based on baseStats
calculateMaxFatigue: (data: {
    baseStats: CharacterStatsType;
    armor?: ArmorType | undefined;
    shield?: ShieldType | undefined;
}) => number;

// calculates max character hitpoints base on baseStats
calculateMaxHitpoints: (baseStats: CharacterStatsType) => number;

// calculates max character resolve based on baseStats
calculateMaxResolve: (baseStats: CharacterStatsType) => number;

// Calculates character combat stats based on baseStats, equipped armor and shield
calculateCombatStats: (data: {
    baseStats: CharacterStatsType;
    armor?: ArmorType | undefined;
    shield?: ShieldType | undefined;
}) => CombatStatsType;

// Calculates character skills based on baseStats, equiped shield and weapon
calculateCharacterSkills: (data: {
    baseStats: CharacterStatsType;
    shield?: ShieldType | undefined;
    weapon?: WeaponType | undefined;
}) => SkillValuesType[];

// Calculated final character basa. Represents a entry in the characters database.
calculateCharacter: (data: {
    armor?: ArmorType | undefined;
    baseStats: CharacterStatsType;
    description: string;
    name: string;
    _id: string | null;
    shield?: ShieldType | undefined;
    weapon?: WeaponType | undefined;
}) => CharacterType;