npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

unreal-remote-execution

v1.0.0

Published

Package to connect to a Unreal Engine instance and execute python commands

Downloads

33

Readme

Unreal Engine Remote Execution

NodeJS module for connecting to Unreal Engine and running Python commands/code.

Notes

In this API Unreal Engine instances are referred to as "nodes".

Examples

Running a command on the first remote node found

import { RemoteExecution } from 'unreal-remote-execution';

const remoteExecution = new RemoteExecution();

// Start the remote execution server
remoteExecution.start();

// This will start searching for nodes and return the first node found, it'll send a new ping every 1 second, with a timeout of 5 seconds
remoteExecution.getFirstRemoteNode(1000, 5000).then(
    async (node) => {
        // Once a node is found, open a command connection
        // this will allow us to run commands on that node
        await remoteExecution.openCommandConnection(node);
        
        // Execute a command
        const result = await remoteExecution.runCommand('print("Hello World")');
        console.log(result);

        // Close down the servers & connections once we are done
        remoteExecution.stop();
    },
    () => {
        console.log("No remote nodes found!");
    }
);

Connecting to a spesific Unreal Engine instance

import { RemoteExecution } from 'unreal-remote-execution';

const remoteExecution = new RemoteExecution();
remoteExecution.start();

// Add a listener that is called when a node is found
remoteExecution.events.addEventListener('nodeFound', async (node) => {
    // Check if e.g. the project name matches
    if (node.data.project_name === "My Project") {
        await remoteExecution.openCommandConnection(node);
        
        // code continues here...
    }
});

// Start searching for remote nodes
remoteExecution.startSearchingForNodes();

*This is a third-party module and is not associated with Epic Games or Unreal Engine in any way.