npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

universe-wheel

v1.0.6

Published

This library was generated with [Angular CLI](https://github.com/angular/angular-cli) version 18.0.0.

Downloads

18

Readme

UniverseWheel

This library was generated with Angular CLI version 18.0.0.

Click here for demo

Installation

To install this library, run:

$ npm install universe-wheel --save

Use force if you have version conflicts:

$ npm install universe-wheel --force

Then inside your index.html file located in the src directory add these 2 lines:

<script src="https://rawcdn.githack.com/zarocknz/javascript-winwheel/229a47acc3d7fd941d72a3ba9e1649751fd10ed5/Winwheel.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/latest/TweenMax.min.js"></script>

Usage

<universe-wheel
  width='600'
  height='600'
  spinDuration='8'
  [disableSpinOnClick]='true'
  [items]='items'
  [innerRadius]='50'
  [spinAmount]='10'
  [textOrientation]='textOrientation'
  [textAlignment]='textAlignment'
  pointerStrokeColor='red'
  pointerFillColor='purple'
  [idToLandOn]='idToLandOn'
  (onSpinStart)='before()'
  (onSpinComplete)='after()'
>
</universe-wheel>

Options

Inputs

  • height is the height of the wheel canvas
  • width is the width of the wheel canvas
  • spinDuration is the number of seconds the wheel wil be spinning for
  • spinAmount is the number of spins the wheel will make before stopping
  • innerRadius is the inner radius of the wheel. Allows you to make the wheel hollow from the center
  • pointerStrokeColor is the color of the pointer's stroke
  • pointerFillColor is the color of the pointer's fill
  • textAlignment and textOrientation both have the types TextAlignment and TextOrientation, respectively.
  • disableSpinOnClick disabled the default behaviour of spinning the wheel on clicking it.
  • idToLandOn is the id value of the item to land on (Can be fetched from server).
  • items is an array of of JSON objects that represent thw wheel's segments.

Outputs

  • onSpinStart is called before the wheel spin
  • onSpinComplete is called after the wheel spin

Accessing wheel functions

  • Pass true to the disableSpinOnClick prop to disable spinning when clicking on the wheel. This is optional.

  • In your parent component ts file, refer to the wheel using ViewChild

import { ..., ViewChild, ... } from '@angular/core';
import { UniverseWheelComponent } from 'universe-wheel';

// ...

export class ParentComponent {
   @ViewChild(UniverseWheelComponent, { static: false }) wheel: any;

   ngAfterViewInit() {
      console.log('only after THIS EVENT "wheel" is usable!!');
      // Call the spin function whenever and wherever you want after the AfterViewInit Event
      this.wheel.spin();
   }

   reset(){
      // Reset allows you to redraw the wheel
      // Use it after any change to wheel configurations or to allow re-spinning
      this.wheel.reset();
   }

   before() {
    // works before start spin.
    alert('Your wheel is about to spin');
   }

   after() {
    // works after spin.
    alert('You have been bamboozled');
    this.wheel.reset()
   }
}

One thing to keep in mind when using the spin function this way. If you want to change the idToLandOn, you need to wait for a tick before calling the spin function in order for the update to propagate:

  async spin(prize) {
    this.idToLandOn = prize
    await new Promise(resolve => setTimeout(resolve, 0)); // Wait here for one tick
    this.wheel.spin()
  }