units
v5.3.0
Published
Module-like system with two-step initialization
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Units
Simple, module-like dependency injection system with two-step initialization and definable namespaces for application modules, plugins, and extensions.
Example
const Units = require('units');
const units = new Units();
class Controller {
constructor() {
this.db = undefined;
}
init({ db }) {
// getting components we're depended on
this.db = db;
}
}
units.add({
controller: new Controller()
})
units.init(); // calls init() function of every unit internally
Unit
Unit is a simple interface
class Controller {
constructor() {
this.db = undefined;
}
init({ 'db.mysql': db }) {
this.db = db;
}
}
Interface methods and properties
init()
Initialize all the units.
initRequired = true
The unit with this property will be initialized when required.
instance / instance()
The property or function, If present it will be called when a unit is required and returned instead of unit class itself.
Units
Units
is a single class that manages all the structure. The root Units
contains all the units. Child units can be added as in this example:
// this is our root unit set
const units = new Units({
resources: {
user: {
api: new Api(),
controller: new Controller()
},
post: {
api: new Api(),
controller: new Controller()
}
}
});
This will create units resources
as a container, user
, post
with units api
and controller
. From resources.post.api
you have access to all units:
class Api {
init({ controller, 'user.controller': user }) {
this.ctrl = controller;
this.user = user;
}
}
Methods
constructor(units)
If units
present passes it to add
method.
add()
Adds units or units sets. You can add a plain object, not Units, and it will create Units automatically. Examples:
units.add({ user: {
api: new Api(),
controller: new Controller()
}})
//or
units.add({ user: () => ({
api: new Api(),
controller: new Controller()
})})
expose(obj)
like add(obj)
, but init
will not be called on this unit (so, a unit may omit init
implementation), used to expose constant or any object without init
method as a unit. If you want to expose an object when you use the add
method you can add the @expose
property to the object you want to expose. Example:
const units = new Units({
constants: {
'@expose': true,
a: 'a',
b: 'b'
}
})
extend(obj)
Like expose but if unit exist just extends it with obj
. If you want to extend an object when you use add
method you can add @extend
property to the object you want to expose. Example:
const units = new Units({
constants: {
'@expose': true,
a: 'a',
b: 'b'
}
});
units.add({
constants: {
'@extend': true,
c: 'c'
}
})
join(units)
Adds all the units from units
to self, without any extra magic
alias(aliasKey, srcKey)
Sets the alias aliasKey
for unit srcKey
isEmpty()
Returns true
if unit does not have child units. Otherwise returns false
.
has(key)
Returns true
if units exist under the key
. Otherwise returns false
.
get(key)
Gets unit under key
specified, tries parent if no unit found and parent is present. If key
omitted and units instance has representation returns it.
require(key)
Calls get
internally and returns a result if not null, otherwise, throws an error
match(regexp, function)
Calls the function
for every unit name that matches regexp
. The first argument in the function is always the matched unit. All others are matches from the regexp.
//example from matter-in-motion lib
units
.get('resources')
.match('^(.*)\.api$', (unit, name) => console.log(name));
forEach(function)
Calls the 'function' for every unit.
units.forEach((unit, name) => console.log(name));
init()
Calls init
method on all added units
Iterable
for (let key of units) {
console.log(key); // will print all units keys from this unit set
}
License MIT