uniforms-gui
v0.2.6
Published
Small utility to transform all uniforms of selected program to GUI controls.
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uniforms-gui
Small utility to transform all uniforms to a GUI controls. GUI from uil.js
Install
yarn add uniforms-gui
API example
const options = { css: 'right: 0px;' } // options from uil.js
const debug = true // add console log message when change values
const gui = new GUI(options, debug); // istantiate uil.js
gui.add(program); // add N program to create the GUI controls from uniforms object
gui.draw(); // add GUI to dom
gui.clear(); // reset all values
gui.destroy(); // remove GUI from dom
Minimal example
import GUI from "uniforms-gui"
export default () => {
const gui = new GUI();
//...
const material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader,
uniforms: {
uTime: { value: 0.0 },
},
});
gui.add(material);
gui.draw();
//...
}
Advanced example
import GUI from "uniforms-gui"
export default () => {
const gui = new GUI();
//...
const material = new THREE.RawShaderMaterial({
vertexShader,
fragmentShader,
uniforms: {
uBool: { value: false }, // Automatic type "bool"
uFloat: { value: 0.0 }, // Automatic type "slide"
uVector: { value: [0, 100, 0] }, // Automatic type "vector"
uSlideWithControls: {
value: 0.0,
controls: {
min: 0.01,
max: 5.5,
step: 0.05,
precision: 2
}, // add controls options
},
uColorGraph: {
value: [0.0, 0.0, 0.0],
controls: {
type: "graph",
name: "uColor", // to control another uniforms
},
},
uColor: {
value: [0.0, 0.0, 0.0],
controls: {
type: "color",
},
},
uNumericBool: {
value: 1.0,
controls: {
type: "bool",
},
},
uKnob: {
value: 0.0,
controls: {
type: "knob",
min: 0,
max: 1
}
},
},
});
// no longer required
// material.uniformsNeedUpdate = true
const material2 = new THREE.RawShaderMaterial({
vertexShader,
fragmentShader,
uniforms: {
uBool: { value: false },
},
});
gui.add(material, 'My GUI');
gui.add(material2, 'My GUI 2');
gui.draw();
//...
}
Controls options
{
// same from uil.js
w: 120,
h: 100,
min: 0,
max: 100,
step: 1,
precision: 2,
fontColor: '#D4B87B',
multiplicator: 1,
mode: 1,
// options
name: 'uName', // to controls another uniforms
type: 'bool|slide|color|knob|circular|joystick',
}
Build
yarn build
License
MIT © William Manco