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uniflow

v1.1.0

Published

A flux-inspired unidirectional data flow library.

Downloads

554

Readme

Uniflow

Uniflow is a flux-inspired unidirectional data flow library. It works great with React, but it could be used just as easily with any other view library. The primary goal of Uniflow is simplicity. The entire lib directory can be read and understood in minutes. Give it a try!

Features

Actions

  • An actions object is an EventEmitter (eventemitter3).
  • Action methods are auto-bound to the actions object. This is great for passing actions directly as callbacks to other functions.
  • Action methods have a partial method. It does what you would expect. For example: <button onClick={itemActions.deleteItem.partial(this.props.id)}>Delete</button>.
  • Action methods emit events using this.emit('event-name', payload).
  • Async code belongs here.

Stores

  • A store object is an EventEmitter. (Notice the pattern?)
  • The store.state property should only be mutated using store.setState() or store.replaceState()
  • Emits a 'change' event when the state changes. It uses shallow equality to test if state has changed similar to how PureRenderMixin works in React.
  • Works well with Immutable.js values as properties of state.
  • Should never contain async code.

Dispatcher

  • There is no dispatcher!

Installation

$ npm install uniflow --save

Usage

Example

var uniflow = require('uniflow')
var superagent = require('superagent')
var resourceUrl = '[some url]'


// define actions
var PersonActions = uniflow.createActions({
  changeName(first, last) {
    this.emit('name-change-pending', first, last)
    // async code always belongs in an action
    superagent
      .put(resourceUrl)
      .send({first, last})
      .end(this.changeNameResponse) // use other actions as callbacks
  },
  changeNameResponse(err, res) {
    if (err) {
      return this.emit('name-change-error', err)
    }
    this.emit('name-change-success', res.body.first, res.body.last)
  }
})


// define store
var PersonStore = uniflow.createStore({
  fullName() {
    return this.state.first + ' ' + this.state.last
  }
})


// stores subscribe to actions
PersonActions.on('name-change-pending', function(first, last) {
  PersonStore.setState({first, last, status: 'pending'})
})

PersonActions.on('name-change-success', function(first, last) {
  PersonStore.setState({first, last, status: 'saved'})
})

PersonActions.on('name-change-error', function(error) {
  PersonStore.setState({error, status: 'error'})
})


// views subscribe to stores
PersonStore.on('change', function() {
  if (PersonStore.state.status === 'error') {
    return console.error(PersonStore.state.error)
  }
  console.log(PersonStore.fullName())
})


// views initiate actions
PersonActions.changeName('Tobias', 'Funke')

API

Actions

actions = uniflow.createActions(proto)
  • proto object

Creates an Actions object with all of the properties of proto. Within the methods of proto be sure to call this.emit('<name of action>') for listening stores to update properly. Asynchronous tasks, like fetching data, should be performed in Actions.

actions.on, actions.once, actions.emit, etc.

See eventemitter3 and Node.js events documentation for details.

Store

store = uniflow.createStore(proto)
  • proto object

Creates a Store object with all of the properties of proto. A Store should listen to Actions and call this.setState(newState) to keep itself up to date. A change event will be emitted automatically when the Store has updated its state. Stores should be completely synchronous.

store.state

Holds the current values for the store. By default, the initial state is an empty object ({}). You can override the initial state by declaring a state property in proto.

store.setState(newState)
  • newState object

Merges newState with the current state. If any properties have changed, store emits a "change" event. This comparison is shallow, so see the following examples to ensure "change" occurs when you expect it to.

// don't ever do this
this.state.foo = 'updated';
this.setState(this.state);

// do this instead
this.setState({ foo:'updated' });


// don't do this either
var bar = this.state.bar;
bar.baz = 'updated';
this.setState({ bar:bar });

// do something like this instead
var bar = _.assign({}, this.state.bar, { baz:'updated' });
this.setState({ bar:bar });
store.on, store.once, store.emit, etc.

See eventemitter3 and Node.js events documentation for details.