uneed2d
v3.0.3
Published
uneed 2d game engine based on pixi.js
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Readme
uneed2d
A library based on pixi.js
v4 Road Map
- Advanced math library
- Common usage components
- Completed collision module
- Advanded layout functions
- More modular and Testable
ChangeLog
v3.1.1
- 新的屏幕适配方案
v3.1.0
- 添加i18n支持:UN.i18n
v3.0.2
- 增加
mixin
,使得扩展更容易 - 修复一些问题
- 添加API:UN.sprite, UN.text, UN.entity, UN.graphics 用来快速创建对象
v3.0.0
- fix light bugs
v3.beta
See [migration] (./migration.md)
- :thumbsup: 提高Tween API的方便性: 例如 this.tween.backOut()/this.tween.to().backOut()
- :thumbsup: 提高异步编程: support async/await syntax
- :thumbsup: 使用async/await替代Q.js,不过Q.js依然留下兼容
- :thumbsup: Scheduler Promise: this.scheduler.wait(100).then(...), this.scheduler.waitFrame(3).then(...), this.scheduler.waitFrameEnd().then(...)
v2.1
Sprite, Text, Graphics称为
原始显示对象
- :thumbsup:
原始显示对象
现在无需initTween
,直接使用tween属性获取TweenManager,并且create允许创建local tween 原始显示对象
添加active属性,功能与Entity的active相同- UN.Text和UN.TextView现在都指向TextView
v2
- Add
Entity.playAnimation()
- Add
TextureAtlas.makeMovieClip()
- Built in audio based on Holwer.js
- Add TextView, add style.limitWidth, style.ellipsed
- Add
Entity.scheduler
- Add
stage.controller
for MVC