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ultimate-tic-tac-toe

v0.3.3

Published

A client and react component for the Ultimate Tic Tac Toe game. Includes Mist, a strong AI I built for the game.

Downloads

12

Readme

Ultimate Tic Tac Toe

A client and react component for the Ultimate Tic Tac Toe game. Includes Mist, a strong AI I built for the game.

midgame v0.1.0

Try the Demo

Installation

npm i ultimate-tic-tac-toe

Usage

To import and render the react component, note all props are optional and the TicTacToe component takes no props:

import { UltimateTicTacToe, TicTacToe } from 'ultimate_tic_tic_toe';

class App extends React.Component {

  render() {
    return <div>
      <UltimateTicTacToe 
      playerOne="human" 
      playerTwo="bot_level_two" 
      loopGame={true} 
      moveDelay={50}
    />
    <TicTacToe />
    </div>
  }
}

| Prop | Data type | Default value | Values available | Additional information | |-----------|-----------|---------------|-------------------------------------------------------------------|-------------------------------------------------------------------------------| | playerOne | string | 'human' | 'human', 'bot_level_zero', 'bot_level_one', 'bot_level_two' | The higher the level the higher the skill of the bot | | playerTwo | string | 'human' | 'human', 'bot_level_zero', 'bot_level_one', 'bot_level_two' | The higher the level the higher the skill of the bot | | loopGame | boolean | false | true, false | Resets the game once it's complete, useful for comparing bots over many games | | moveDelay | number | 1000 | A number in milliseconds | Represents the time between bot moves |

To import and run the client only:

import { Game } from 'ultimate-tic-tac-toe'
const game = new Game()

while (!game.isGameOver()) {
  const moves = game.getMoves()
  const move = moves[Math.floor(Math.random() * moves.length)];
  game.move(move)
}
console.log(game.print());

API

.move(index)

Attempts to make a move to the specificed index, a number between 0 - 80. Returns true upon success.

.getMoves()

Returns an array of numbers representing the cells where the current player can move.

game.getMoves() // -> [0, 2, 3, 11, 13]

getMoveCount()

Returns a number representing the number of moves that have been played in the current game.

game.getMoveCount() // -> 5 

getMoveFromBot({ skill })

Takes an object with a skill attribute which is a number, currently 0 or 1. Runs a bot of that skill level on the current game position and returns a move suggestion by that bot.

game.getMoveFromBot({ skill: 1 }) // -> 17

.getBoard()

Returns the current board state as an array of length 81. 0s represet empty cells. 1s represent cells where player_one has moved. 2s represent where player_two has moved.

game.getBoard() // -> [1, 1, 1, 0, 0, 2, 2, 1, 1, 2, 0, 1, 1, 2, 0, 2, 0, 2, 2, 1, 0, 2, 1, 1, 0, 2, 1, 1, 1, 1, 2, 2, 0, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 0, 1, 0, 2, 0, 2, 2, 1, 1, 2, 1, 0, 0, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 2, 2, 0, 0, 1, 1, 2, 2, 2, 2, 1, 0, 1, 0, 2]

.isGameOver()

Returns true if the game has ended by either player winning or a draw. Returns false otherwise.

game.isGameOver() // -> true

.print()

Prints a text representation of the board.

game.print()
/* ->
...........
xxo|ooo|ooo
xxo|ooo|---
xxo|---|---
...........
xxo|---|xxx
xxo|xxx|---
xxo|---|---
...........
xxo|---|---
xxo|---|---
xxo|---|---
...........
*/

.undoMove() - coming soon

Undoes the previous move.