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UnitGraph - Lightweight Graph Library for iojs
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UnitGraph
UnitGraph is a simple Graph traversal library for io.js. It is intended for quick, synchronous in-memory traversals including route tracing and finding closest nodes to a target.
Installation
UnitGraph is available via npm. Simply run npm install ug
and then:
let ug = require('ug');
To use the package. :)
Examples
Find all nodes of type 'person' with name matching 'ae'
let ug = require('ug');
let graph = new ug.Graph();
graph.createNode('person', {name: 'Rachael'});
graph.createNode('person', {name: 'Stephanie'});
graph.createNode('person', {name: 'Michael'});
graph.createNode('person', {name: 'Donovan'});
graph.nodes('person').query().filter({name__ilike: 'ae'}).units();
// [ Node (person {name: Rachael}), Node (person {name: Michael}) ]
Find the shortest path between two nodes
let ug = require('ug');
let graph = new ug.Graph();
let civilian = graph.createNode('person', {name: 'Clark Kent'});
let superman = graph.createNode('superhero', {name: 'Superman'});
graph.createEdge('wears_glasses').link(superman, civilian);
graph.trace(
graph.nodes('person').query().filter({name: 'Clark Kent'}).first(),
graph.nodes('superhero').query().filter({name: 'Superman'}).first()
);
// Path: Node (person {name: "Clark Kent"}) << Edge (wears_glasses {}) << Node (superhero {name: 'Superman'})
Find all closest nodes, ordered by distance, of a certain type
let ug = require('ug');
let graph = new ug.Graph();
let classification = graph.createNode('classification', {name: 'Sharing Economy'});
let corps = {
uber: graph.createNode('corporation', {name: 'Uber'}),
storefront: graph.createNode('corporation', {name: 'Storefront'}),
airbnb: graph.createNode('corporation', {name: 'AirBnB'})
};
let industries = {
vc: graph.createNode('industry', {name: 'Venture Capital'}),
hospitality: graph.createNode('industry', {name: 'Hospitality'}),
taxi: graph.createNode('industry', {name: 'Taxi'})
};
graph.createEdge('business_model').link(corps.uber, classification);
graph.createEdge('business_model').link(corps.airbnb, classification);
graph.createEdge('business_model').link(corps.storefront, classification);
graph.createEdge('emotion', {type: 'happy'}).link(industries.vc, classification);
graph.createEdge('emotion', {type: 'sad'}).link(industries.hospitality, classification);
graph.createEdge('emotion', {type: 'sad'}).link(industries.taxi, classification);
graph.closest(
graph.nodes('classification').query().first(), // grab Sharing Economy node
{
compare: function(node) {
// forget industries and uber!
return node.entity !== 'industry' && node.get('name') !== 'Uber';
},
direction: -1 // only track nodes that feed in to this one
}
);
// returns two paths, one from Sharing Economy << (business_model) << AirBnB
// and Sharing Economy << business_model << Storefront,
// ordered by their distance
Documentation
Graph
javascript
Graph()
Constructor. Part of the `ug` namespace. Use with `new` keyword, i.e.
```javascript
let Graph = require('ug').Graph;
let graph = new Graph();
Graph#unit
unit( [Number] uniqid )
returns [Unit] ([Node] or [Edge])
Grabs a unit (node or edge) by their unique id (automatically assigned by their parent Graph object).
Graph#nodeCount
nodeCount()
returns [Number]
Returns the total number of nodes that belong to the graph.
Graph#edgeCount
edgeCount()
returns [Number]
Returns the total number of edges that belong to the graph.
Graph#createNode
createNode( [String] entity, [Object] properties )
returns [Node]
Creates a node belonging to the parent graph, with entity type entity
and
calls Unit#load
to attach properties
to the node.
Automatically creates a NodeCollection
of type entity
belonging to the
parent graph if one does not yet exist.
Graph#createEdge
createEdge( [String] entity, [Object] properties )
returns [Edge]
Creates an edge belonging to the parent graph, with entity type entity
and
calls Unit#load
to attach properties
to the edge.
Automatically creates an EdgeCollection
of type entity
belonging to the
parent graph if one does not yet exist.
Graph#nodes
nodes( [String] entity )
returns [NodeCollection]
Returns the parent graph's NodeCollection
object of the specified entity
.
Invoking this method will create a NodeCollection
if one does not yet exist.
Graph#edges
edges( [String] entity )
returns [EdgeCollection]
Returns the parent graph's EdgeCollection
object of the specified entity
.
Invoking this method will create a EdgeCollection
if one does not yet exist.
Graph#trace
trace( [Node] fromNode, [Node] toNode, [Number] direction )
returns [Path]
Finds the shortest distance Path
from fromNode
to toNode
. If there are
multiple paths of the same distance, it will return the first one it finds.
direction
can be -1
(incoming nodes only), 0
(doesn't matter) or 1
(outgoing nodes only).
You should not depend on this method to always return the same Path
.
For finding all paths of a specific distance, use Graph#closest
.
Graph#closest
closest( [Node] node, [Object] options )
returns [Array] of [Path]
Finds all closest nodes to node
and returns their Path
s in an array, ordered
by total distance. Nodes are filtered based on the parameters passed in
options
.
These include:
options.compare
: A function containing a comparison constraint for the node.
Should return true
for an inclusion of the target node, and false
to
ignore it.
Example:
let options = {
compare: function(node) {
return node.entity === 'person';
}
}
This will make sure only nodes with the entity 'person'
are included in your
results.
options.count
: A number indicating the amount of results to return. 0 will
return all results.
options.direction
: Which direction can we traverse the graph in?
Can be -1
(incoming nodes only), 0
(doesn't matter) or 1
(outgoing nodes only).
options.minDepth
: The minimum distance from our target at which to start
counting nodes in our result set.
options.maxDepth
: The maximum distance from our target at which we can finish
counting nodes in our result set.
Graph#toJSON
toJSON()
returns [String]
Creates a JSON string representation of our graph using the toJSON
of graph
consituents.
Graph#fromJSON
fromJSON( [String] json )
returns [self: Graph]
Synchronously prepares a graph from a json
string representation.
Graph#save
save( [String] filename, [Function] callback )
returns [self: Graph]
Save the current graph to a file, asynchronously. Specify full path in filename
.
callback
is of the form function(err) {}
.
Graph#load
load( [String] filename, [Function] callback )
returns [self: Graph]
Load the current graph to a file, asynchronously, from filename
.
callback
is of the form function(err) {}
.
Unit
Unit()
Inaccessible constructor. Base prototype for Node
and Edge
.
Unit#load
load( [Object] properties )
returns [self: Unit]
Load all properties for the Unit
from properties
. Creates a shallow copy
of the object provided.
Unit#set
set( [String] property, [Any] value )
returns [Any]
Set a specific property of the Unit
. Returns the set property value.
Unit#unset
unset( [String] property )
returns [Boolean]
Unsets property
of the Unit
. Returns true
on success, false
on failure.
Unit#has
has( [String] property )
returns [Boolean]
Returns true
if Unit
has property property
, otherwise returns false
.
Unit#get
get( [String] property )
returns [Any]
Returns the associated property value of Unit
.
Unit#toString
toString()
returns [String]
Returns a string representation of the Unit
.
Unit#valueOf
valueOf()
returns [String]
See: Unit#toString
.
Node
Node()
extends [Unit]
Inaccessible constructor. Inherits from Unit
.
Use Graph#createNode
to invoke this constructor.
Node#unlink
unlink()
returns true
De-references all connected edges from itself, and itself from all connected edges.
Edge
Edge()
extends [Unit]
Inaccessible constructor. Inherits from Unit
.
Use Graph#createEdge
to invoke this constructor.
Edge#link
link( [Node] fromNode, [Node] toNode, [Boolean] duplex )
returns [self: Edge]
Links two nodes directionally (fromNode
to toNode
) or bi-directionally
if duplex
is set to true
.
Edge#unlink
unlink()
returns true
De-references both connected nodes from itself, and itself from both connected nodes.
Edge#setDistance
setDistance( [Number] distance )
returns [self: Edge]
Sets the distance (length) of the edge.
Edge#setWeight
setWeight( [Number] weight )
returns [self: Edge]
Sets the distance (length) of the edge to 1 / weight.
Edge#oppositeNode
oppositeNode( [Node] node )
returns [Node]
Returns the node opposite to the one provided (if provided node is connected to
the edge). Otherwise returns undefined
.
Collection
Collection()
Inaccessible constructor. Base prototype for NodeCollection
and EdgeCollection
.
Collection#name
name()
returns [String]
Returns the entity name of the collection.
Collection#indices
indices()
returns [Array] of [String]
Provides an array of all indexed fields in the collection
Collection#createIndex
createIndex( [String] field )
returns [self: Collection]
Adds field
as an index on the collection. Useful for Collection#find
and
Collection#destroy
.
Collection#createIndices
createIndex( [Array] fieldList )
returns [self: Collection]
Adds each fieldList
entry as an index on the collection.
Useful for Collection#find
and Collection#destroy
.
Collection#find
find( [String or Number] id )
find( [String] index, [String or Number] id )
returns [Unit] ([Node or Edge])
Returns the Unit
(node or edge) associated with the supplied index
and id
.
If no index
is provided, it will use the first index added to the Collection.
Collection#destroy
destroy( [String or Number] id )
destroy( [String] index, [String or Number] id )
returns [Unit] ([Node or Edge])
Removes the Unit
(node or edge) associated with the supplied index
and id
from the collection and returns it.
If no index
is provided, it will use the first index added to the Collection.
Collection#query
query()
returns [Query]
Creates a new Query
object with all units in the collection.
NodeCollection
NodeCollection()
extends [Collection]
Inaccessible constructor. Inherits from Collection
.
Use Graph#nodes(entity)
to invoke this constructor automatically.
EdgeCollection
EdgeCollection()
extends [Collection]
Inaccessible constructor. Inherits from Collection
.
Use Graph#edges(entity)
to invoke this constructor automatically.
Query
Query()
extends [Collection]
Inaccessible constructor. Inherits from Collection
.
Use Collection#query
to instantiate this object.
Query#filter
filter( [Array] filtersObjects )
filter( [Object] filters_1, ..., [Object] filters_n )
returns [Query]
Returns a Query
object containing a subset of units
that has been filtered
based on supplied filtersObjects
. Can be passed in as an array or separate
arguments.
See DataCollection.js examples for a better idea of how these filters work. Note: the implementations are not completely identical.
Supported filters for UnitGraph's Query
object are currently:
is
not
gt
lt
gte
lte
ilike
like
in
not_in
Query#exclude
exclude( [Array] filtersObjects )
exclude( [Object] filters_1, ..., [Object] filters_n )
returns [Query]
Returns the complementary set of units when compared to Query#filter
.
(Excludes instead of includes filter values).
Query#first
first()
returns [Unit] ([Node or Edge])
Returns the first unit in the query set.
Query#last
last()
returns [Unit] ([Node or Edge])
Returns the last unit in the query set.
Query#units
units()
returns [Array] of [Unit] ([Node or Edge])
Returns all units in the query set.
Path
Path()
Inaccessible constructor. Returned from Graph#trace
and Graph#closest
.
Path#start
start()
returns [Node]
Returns the first node in the path.
Path#end
end()
returns [Node]
Returns the last node in the path.
Path#length
length()
returns [Number]
Returns an integer indicating the number of edges in the path.
Path#distance
distance()
returns [Number]
Returns a number indicating the total distance of the path.
Path#prettify
prettify()
returns [String]
Provides a human-readable string representation of the path.
Path#toString
toString()
returns [String]
Alias for Path#prettify
.
About
UnitGraph is MIT licenced, so have fun with it!
Reach me on Twitter, @keithwhor.
Check out my personal website keithwhor.com.