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ug

v0.0.8

Published

UnitGraph - Lightweight Graph Library for iojs

Downloads

928

Readme

UnitGraph

Build Status

UnitGraph is a simple Graph traversal library for io.js. It is intended for quick, synchronous in-memory traversals including route tracing and finding closest nodes to a target.

Installation

UnitGraph is available via npm. Simply run npm install ug and then:

let ug = require('ug');

To use the package. :)

Examples

Find all nodes of type 'person' with name matching 'ae'

let ug = require('ug');
let graph = new ug.Graph();

graph.createNode('person', {name: 'Rachael'});
graph.createNode('person', {name: 'Stephanie'});
graph.createNode('person', {name: 'Michael'});
graph.createNode('person', {name: 'Donovan'});

graph.nodes('person').query().filter({name__ilike: 'ae'}).units();

// [ Node (person {name: Rachael}), Node (person {name: Michael}) ]

Find the shortest path between two nodes

let ug = require('ug');
let graph = new ug.Graph();

let civilian = graph.createNode('person', {name: 'Clark Kent'});
let superman = graph.createNode('superhero', {name: 'Superman'});
graph.createEdge('wears_glasses').link(superman, civilian);

graph.trace(
  graph.nodes('person').query().filter({name: 'Clark Kent'}).first(),
  graph.nodes('superhero').query().filter({name: 'Superman'}).first()
);
// Path: Node (person {name: "Clark Kent"}) << Edge (wears_glasses {}) << Node (superhero {name: 'Superman'})

Find all closest nodes, ordered by distance, of a certain type

let ug = require('ug');
let graph = new ug.Graph();

let classification = graph.createNode('classification', {name: 'Sharing Economy'});

let corps = {
  uber: graph.createNode('corporation', {name: 'Uber'}),
  storefront: graph.createNode('corporation', {name: 'Storefront'}),
  airbnb: graph.createNode('corporation', {name: 'AirBnB'})
};

let industries = {
  vc: graph.createNode('industry', {name: 'Venture Capital'}),
  hospitality: graph.createNode('industry', {name: 'Hospitality'}),
  taxi: graph.createNode('industry', {name: 'Taxi'})
};

graph.createEdge('business_model').link(corps.uber, classification);
graph.createEdge('business_model').link(corps.airbnb, classification);
graph.createEdge('business_model').link(corps.storefront, classification);
graph.createEdge('emotion', {type: 'happy'}).link(industries.vc, classification);
graph.createEdge('emotion', {type: 'sad'}).link(industries.hospitality, classification);
graph.createEdge('emotion', {type: 'sad'}).link(industries.taxi, classification);

graph.closest(
  graph.nodes('classification').query().first(), // grab Sharing Economy node
  {
    compare: function(node) {
      // forget industries and uber!
      return node.entity !== 'industry' && node.get('name') !== 'Uber';
    },
    direction: -1 // only track nodes that feed in to this one
  }
);

// returns two paths, one from Sharing Economy << (business_model) << AirBnB
//    and Sharing Economy << business_model << Storefront,
//    ordered by their distance

Documentation

Graph

javascript Graph()


Constructor. Part of the `ug` namespace. Use with `new` keyword, i.e.

```javascript
let Graph = require('ug').Graph;
let graph = new Graph();

Graph#unit

unit( [Number] uniqid )
  returns [Unit] ([Node] or [Edge])

Grabs a unit (node or edge) by their unique id (automatically assigned by their parent Graph object).

Graph#nodeCount

nodeCount()
  returns [Number]

Returns the total number of nodes that belong to the graph.

Graph#edgeCount

edgeCount()
  returns [Number]

Returns the total number of edges that belong to the graph.

Graph#createNode

createNode( [String] entity, [Object] properties )
  returns [Node]

Creates a node belonging to the parent graph, with entity type entity and calls Unit#load to attach properties to the node.

Automatically creates a NodeCollection of type entity belonging to the parent graph if one does not yet exist.

Graph#createEdge

createEdge( [String] entity, [Object] properties )
  returns [Edge]

Creates an edge belonging to the parent graph, with entity type entity and calls Unit#load to attach properties to the edge.

Automatically creates an EdgeCollection of type entity belonging to the parent graph if one does not yet exist.

Graph#nodes

nodes( [String] entity )
  returns [NodeCollection]

Returns the parent graph's NodeCollection object of the specified entity. Invoking this method will create a NodeCollection if one does not yet exist.

Graph#edges

edges( [String] entity )
  returns [EdgeCollection]

Returns the parent graph's EdgeCollection object of the specified entity. Invoking this method will create a EdgeCollection if one does not yet exist.

Graph#trace

trace( [Node] fromNode, [Node] toNode, [Number] direction )
  returns [Path]

Finds the shortest distance Path from fromNode to toNode. If there are multiple paths of the same distance, it will return the first one it finds.

direction can be -1 (incoming nodes only), 0 (doesn't matter) or 1 (outgoing nodes only).

You should not depend on this method to always return the same Path.

For finding all paths of a specific distance, use Graph#closest.

Graph#closest

closest( [Node] node, [Object] options )
  returns [Array] of [Path]

Finds all closest nodes to node and returns their Paths in an array, ordered by total distance. Nodes are filtered based on the parameters passed in options.

These include:

options.compare: A function containing a comparison constraint for the node.

Should return true for an inclusion of the target node, and false to ignore it.

Example:

let options = {
  compare: function(node) {
    return node.entity === 'person';
  }
}

This will make sure only nodes with the entity 'person' are included in your results.

options.count: A number indicating the amount of results to return. 0 will return all results.

options.direction: Which direction can we traverse the graph in? Can be -1 (incoming nodes only), 0 (doesn't matter) or 1 (outgoing nodes only).

options.minDepth: The minimum distance from our target at which to start counting nodes in our result set.

options.maxDepth: The maximum distance from our target at which we can finish counting nodes in our result set.

Graph#toJSON

toJSON()
  returns [String]

Creates a JSON string representation of our graph using the toJSON of graph consituents.

Graph#fromJSON

fromJSON( [String] json )
  returns [self: Graph]

Synchronously prepares a graph from a json string representation.

Graph#save

save( [String] filename, [Function] callback )
  returns [self: Graph]

Save the current graph to a file, asynchronously. Specify full path in filename.

callback is of the form function(err) {}.

Graph#load

load( [String] filename, [Function] callback )
  returns [self: Graph]

Load the current graph to a file, asynchronously, from filename.

callback is of the form function(err) {}.


Unit

Unit()

Inaccessible constructor. Base prototype for Node and Edge.

Unit#load

load( [Object] properties )
  returns [self: Unit]

Load all properties for the Unit from properties. Creates a shallow copy of the object provided.

Unit#set

set( [String] property, [Any] value )
  returns [Any]

Set a specific property of the Unit. Returns the set property value.

Unit#unset

unset( [String] property )
  returns [Boolean]

Unsets property of the Unit. Returns true on success, false on failure.

Unit#has

has( [String] property )
  returns [Boolean]

Returns true if Unit has property property, otherwise returns false.

Unit#get

get( [String] property )
  returns [Any]

Returns the associated property value of Unit.

Unit#toString

toString()
  returns [String]

Returns a string representation of the Unit.

Unit#valueOf

valueOf()
  returns [String]

See: Unit#toString.


Node

Node()
  extends [Unit]

Inaccessible constructor. Inherits from Unit.

Use Graph#createNode to invoke this constructor.

Node#unlink

unlink()
  returns true

De-references all connected edges from itself, and itself from all connected edges.


Edge

Edge()
  extends [Unit]

Inaccessible constructor. Inherits from Unit.

Use Graph#createEdge to invoke this constructor.

Edge#link

link( [Node] fromNode, [Node] toNode, [Boolean] duplex )
  returns [self: Edge]

Links two nodes directionally (fromNode to toNode) or bi-directionally if duplex is set to true.

Edge#unlink

unlink()
  returns true

De-references both connected nodes from itself, and itself from both connected nodes.

Edge#setDistance

setDistance( [Number] distance )
  returns [self: Edge]

Sets the distance (length) of the edge.

Edge#setWeight

setWeight( [Number] weight )
  returns [self: Edge]

Sets the distance (length) of the edge to 1 / weight.

Edge#oppositeNode

oppositeNode( [Node] node )
  returns [Node]

Returns the node opposite to the one provided (if provided node is connected to the edge). Otherwise returns undefined.


Collection

Collection()

Inaccessible constructor. Base prototype for NodeCollection and EdgeCollection.

Collection#name

name()
  returns [String]

Returns the entity name of the collection.

Collection#indices

indices()
  returns [Array] of [String]

Provides an array of all indexed fields in the collection

Collection#createIndex

createIndex( [String] field )
  returns [self: Collection]

Adds field as an index on the collection. Useful for Collection#find and Collection#destroy.

Collection#createIndices

createIndex( [Array] fieldList )
  returns [self: Collection]

Adds each fieldList entry as an index on the collection. Useful for Collection#find and Collection#destroy.

Collection#find

find( [String or Number] id )
find( [String] index, [String or Number] id )
  returns [Unit] ([Node or Edge])

Returns the Unit (node or edge) associated with the supplied index and id.

If no index is provided, it will use the first index added to the Collection.

Collection#destroy

destroy( [String or Number] id )
destroy( [String] index, [String or Number] id )
  returns [Unit] ([Node or Edge])

Removes the Unit (node or edge) associated with the supplied index and id from the collection and returns it.

If no index is provided, it will use the first index added to the Collection.

Collection#query

query()
  returns [Query]

Creates a new Query object with all units in the collection.


NodeCollection

NodeCollection()
  extends [Collection]

Inaccessible constructor. Inherits from Collection.

Use Graph#nodes(entity) to invoke this constructor automatically.


EdgeCollection

EdgeCollection()
  extends [Collection]

Inaccessible constructor. Inherits from Collection.

Use Graph#edges(entity) to invoke this constructor automatically.


Query

Query()
  extends [Collection]

Inaccessible constructor. Inherits from Collection.

Use Collection#query to instantiate this object.

Query#filter

filter( [Array] filtersObjects )
filter( [Object] filters_1, ..., [Object] filters_n )
  returns [Query]

Returns a Query object containing a subset of units that has been filtered based on supplied filtersObjects. Can be passed in as an array or separate arguments.

See DataCollection.js examples for a better idea of how these filters work. Note: the implementations are not completely identical.

Supported filters for UnitGraph's Query object are currently:

is
not
gt
lt
gte
lte
ilike
like
in
not_in

Query#exclude

exclude( [Array] filtersObjects )
exclude( [Object] filters_1, ..., [Object] filters_n )
  returns [Query]

Returns the complementary set of units when compared to Query#filter. (Excludes instead of includes filter values).

Query#first

first()
  returns [Unit] ([Node or Edge])

Returns the first unit in the query set.

Query#last

last()
  returns [Unit] ([Node or Edge])

Returns the last unit in the query set.

Query#units

units()
  returns [Array] of [Unit] ([Node or Edge])

Returns all units in the query set.


Path

Path()

Inaccessible constructor. Returned from Graph#trace and Graph#closest.

Path#start

start()
  returns [Node]

Returns the first node in the path.

Path#end

end()
  returns [Node]

Returns the last node in the path.

Path#length

length()
  returns [Number]

Returns an integer indicating the number of edges in the path.

Path#distance

distance()
  returns [Number]

Returns a number indicating the total distance of the path.

Path#prettify

prettify()
  returns [String]

Provides a human-readable string representation of the path.

Path#toString

toString()
  returns [String]

Alias for Path#prettify.

About

UnitGraph is MIT licenced, so have fun with it!

Reach me on Twitter, @keithwhor.

Check out my personal website keithwhor.com.