typescript-fsm
v1.4.5
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finite state machine with async callbacks
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TypeScript State Machine (typescript-fsm)
Finite state machines are useful for modeling complicated flows and keeping track of state. TS-FSM is a strongly typed finite state machine for TypeScript that is using promises for async operations. I'm using this state-machine as a simple replacement for Redux in some ReactJs based apps. Example here
Features
- TypeScript native (compiles to ES6)
- Only 1 KB (minified) and zero dependencies!!!
- Hooks after state change - - async or sync callbacks
- Promises are used for async transition completion
- Generics for states and events types
- Simple tabular state machine definition
- Use with NodeJS or JS client
Get it
# git clone https://github.com/eram/typescript-fsm.git
# cd typescript-fsm
# npm install
# npm test
Use it
npm install typescript-fsm
Basic Example
I'm modeling a "door" here. One can open the door, close it or break it. Each action is done async: when you open it goes into opening state and then resolved to opened state etc. Once broken, it reaches a final state.
Let's code it in Typescript! Note that the same code can be run in Javascript, just remove the generics.
import { t, StateMachine } from "typescript-fsm";
// these are the states and events for the door
enum States { closing = 0, closed, opening, opened, broken };
enum Events { open = 100, openComplete, close, closeComplete, break };
// lets define the transitions that will govern the state-machine
const transitions = [
/* fromState event toState callback */
t(States.closed, Events.opened, States.opening, onOpen),
t(States.opening, Events.openComplete, States.opened, justLog),
t(States.opened, Events.close, States.closing, onClose),
t(States.closing, Events.closeComplete, States.closed, justLog),
t(States.closed, Events.break, States.broken, justLog),
t(States.opened, Events.break, States.broken, justLog),
t(States.opening, Events.break, States.broken, justLog),
t(States.closing, Events.break, States.broken, justLog),
];
// initialize the state machine
const door = new StateMachine<States, Events>(
States.closed, // initial state
transitions, // array of transitions
);
// transition callbacks - async functions
async function onOpen() {
console.log("onOpen...");
return door.dispatch(Events.openComplete);
}
async function onClose() {
console.log("onClose...");
return door.dispatch(Events.closeComplete);
}
// synchronous callbacks are also ok
function justLog() {
console.log(`${States[door.getState()]}`);
}
// we are ready for action - run a few state-machine steps...
new Promise(async (resolve) => {
// open the door and wait for it to be opened
await door.dispatch(Events.open);
door.getState(); // => States.opened
// check if the door can be closed
door.can(Events.close); // => true
// break the door async
door.dispatch(Events.break).then(() => {
// did we get to a finite state?
door.isFinal(); // => true
});
// door is now broken. It cannot be closed...
try {
await door.dispatch(Events.close);
assert("should not get here!");
} catch (e) {
// we're good
}
// let the async complete
setTimeout(resolve, 10);
});
Another example
Check out the test code - a class that implements a state machine with method binding, method params and more transitions. 100% coverage here!
Beautiful :-)
Comments and suggestions are welcome.