npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

typescript-advanture-console-game

v1.0.0

Published

In this example, we define an Enemy interface and an array of enemies. We also define a player object with a defend property, which is set to false by default.

Downloads

1

Readme

typescript-Advanture-Console-Game

In this example, we define an Enemy interface and an array of enemies. We also define a player object with a defend property, which is set to false by default.

Inside the playGame() function, we loop through the game while the player has lives and health remaining. In each iteration, we choose a random enemy from the enemies array and prompt the player with choices.

If the player chooses to defend, we set the defend property to true. On the next iteration, we check if the player is defending and if so, we include the Defend option in the choices. If the player is not defending, we skip the Defend option.

If the player chooses to attack, we subtract 10 from the enemy's health and log the result. If the enemy's health reaches 0 or less, we log a message saying the enemy was defeated.

If the player chooses to run, we subtract 1 from the player's lives property and log the result.

If the enemy is still alive and the player is not defending, we subtract 10 from the player's health and log the result.

After each iteration, we set the defend property back to false.

You can customize the enemies, player, and game logic to fit your adventure game.