tumult
v3.0.14
Published
A Javascript noise library
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tumult
Yet another Javascript noise library. Demonstrations here. Currently supports Perlin noise for any arbitrary dimension and Simplex[1-2]. Eventually might support:
- Simplex[3-4]
Installation
npm install tumult --save
The built files are also available on unpkg
:
<script src="https://unpkg.com/tumult/dist/tumult.min.js"></script>
Usage
const tumult = require('tumult')
const simplex2 = new tumult.Simplex2('some_seed')
for (let x = 0; x < 10; x++) {
for (let y = 0; y < 10; y++) {
console.log(simplex2.gen(x / 64, y / 64))
}
}
API
tumult
Object that stores noise constructors. Below is the full list of constructors:
- tumult.Simplex1
- tumult.Simplex2
- tumult.Perlin1
- tumult.Perlin2
- tumult.Perlin3
- tumult.Perlin4
- tumult.PerlinN
Every constructor has the following signature:
tumult.NoiseConstructor([seed])
Returns a noise
object.
seed
Type: String | Number
Seed to use for shuffling the permutation look-up table. If no value is passed, Math.random()
will be used as a seed.
noise
Noise object returned from invoke a noise constructor; all noise objects have the same API:
noise.seed([seed])
Re-seeds the permutation look-up table. If a number is passed, it will be converted to a string which will seed the generator. If no string is passed, .seed()
defaults to using Math.random()
noise.gen(x, y, z...)
Generates a noise value given the appropriate dimensions (eg. a simplex2 generator should take two arguments, a perlin3 generator should take three arguments, etc.)
noise.octavate(octaves, x, y, z...)
Applies fractal Brownian motion, summing iterations of the noise (# of iterations = octaves
). With each successive iteration, the frequency is doubled and the weight is halved.
Note that the generator created by tumult.PerlinN
is variadic, meaning you can get Nth dimensional perlin noise by passing N arguments. Note that the gradient lookup table for perlinN
isn't optimised, so calling perlinN(x, y)
will likely produce less "attractive" noise than perlin2(x, y)
.
For quickly displaying heightmaps, I highly recommend using terrapaint.
~~noise.transform(fn)~~
Deprecated Consider wrapping your function instead:
const tumult = require('tumult')
const simplex2 = new tumult.Simplex2()
const transform = (x, y) => Math.sin(1 / simplex2(x, y))
Takes in a function which will its this
bound to noiseGenerator object, meaning you can call gen
and octavate
using this.gen
, etc. This function should take in the dimensions as parameters, and return a value. .transform
will return the new transformed noise function. For example, suppose you want a function which will return sin(1/noise(x/32,y/32))
, you can do the following:
const tumult = require('tumult')
const simplex2 = new tumult.Simplex2('seed')
const noise = simplex2.transform(function (x, y) {
return Math.sin(1 / this.gen(x/32, y/32))
})
for (let i = 0; i < 100; i++) {
for (let j = 0; j < 100; j++) {
console.log(noise(i, j))
}
}
TL;DR, noise.transform
is essentially a helper function that lets you wrap the noise function with your own function.
Note on testing
Currently the tests only verify trivial test requirements (eg. presence of methods, checking if output is within expected [-1, 1] bound); a better way to test this library would be to utilize OpenCV to verify the noise produced is correct, outlined here: https://stackoverflow.com/questions/32023240/how-to-write-unit-tests-for-a-perlin-noise-library
Unfortunately I'm lacking the bandwidth to implement this, but pull requests are welcome!
Acknowledgements
Perlin noise was invented in 1985 by Ken Perlin.