tstl-tiny-ecs
v0.0.1
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Declarations for tiny-ecs, an Entity Component System for Lua
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TSTL tiny-ecs
Declarations for tiny-ecs, Entity Component System for Lua that's simple, flexible, and useful.
| Command | Description |
|-|-|
| yarn add -D tstl-tiny-ecs
| Install these declarations |
| yarn add bakpakin/tiny-ecs
| Install tiny-ecs |
Upon installation these declarations can be linked to a tsconfig.json file.
{
"compilerOptions": {
"types": [
"tstl-tiny-ecs"
]
}
}
And used within any .ts file.
import * as tiny from "tiny";
declare let world: tiny.World;
class Vec2
{
constructor(public x: number = 0, public y: number = 0)
{
}
}
interface HasPositionComponent
{
position: Vec2;
}
interface HasVelocityComponent
{
velocity: Vec2;
}
class Unit implements HasPositionComponent, HasVelocityComponent
{
position: Vec2;
velocity: Vec2;
constructor(pos_x: number = 0, pos_y: number = 0, vx: number = 0, vy: number = 0)
{
this.position = new Vec2(pos_x,pos_y);
this.velocity = new Vec2(vx,vy);
}
}
declare let unit: Unit;
love.load = () => {
world = tiny.world();
unit = new Unit(0,0,10,5);
world.addEntity(unit);
let physicsSystem = tiny.processingSystem();
physicsSystem.filter = tiny.requireAll('position','velocity');
physicsSystem.process = (e: HasPositionComponent & HasVelocityComponent, dt: number) => {
e.position.x += e.velocity.x*dt;
e.position.y += e.velocity.y*dt;
};
world.addSystem(physicsSystem);
};
love.update = (dt: number) => {
world.update(dt);
print("unit.x =",unit.position.x,"; unit.y =",unit.position.y);
}
Make sure to append ";./node_modules/tiny-ecs/?.lua"
to your package.path
in a conf.ts file (this is run first) to assist where Lua looks for modules.
package.path += ";./node_modules/tiny-ecs/?.lua";
Also you need to add "typescript-to-lua/language-extensions"
to tsconfig.json file.
{
"compilerOptions": {
"types": [
"typescript-to-lua/language-extensions"
]
}
}