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tsinsim

v1.2.3

Published

An InSim library for Node.js (JavaScript runtime environment) with TypeScript support.

Downloads

585

Readme

TSINSIM

An InSim library for Node.js (JavaScript runtime environment) with TypeScript support. It allows you connect to Live for Speed Server over a TCP connection, share data between your program and game.

InSim compatibility

Fully compatible with InSim Version 9 (0.7F).

Requirements

This module requires Node.Js and TypeScript.

Installation

Install tsinsim in your Node.Js application:

npm install --save tsinsim

Usage

Connection

// import our module
import { InSim } from 'tsinsim';

// import our InSimFlags type for Flags below
import { InSimFlags } from 'tsinsim/enums';

const INSIM_VERSION = 9;

const insim = new InSim({
    Admin: '',                           // PASSWORD TO YOUR LFS HOST
    Flags: InSimFlags.ALL_MULTIPLAYER,   // FLAGS TO YOUR LFS HOST (MULTIPLAYER)
    Interval: 100,                       // TIME IN MS FOR IS_MCI (VEHICLE UPDATE PACKET). MINIMUM: 10 MS, RECOMMENDED: > 100 MS
    InSimVer: INSIM_VERSION,             // SEND INSIM VERSION TO LFS SERVER
    IName: 'host name',                  // APPLICATION NAME
    Prefix: 33                           // COMMAND PREFIX (33 -> !)                        
});

insim.connect({ 
    Host: '127.0.0.1',                  // HOST IP
    Port: 29999                         // HOST PORT
});

insim.on('connect', () => {
    console.log('InSim connecting...');
});

insim.on('connected', () => {
    console.log('InSim conected.');
});

insim.on('disconnect', () => {
    console.log('InSim disconnected.');
});

Receiving Packets

// lets import packet IS_MTC to send messages
import { IS_MTC } from 'tsinsim/packets';

insim.on('connected', () => {
    // SEND MESSAGE TO ALL CONNECTED PLAYERS
    const Packet = new IS_MTC();
    Packet.UCID = 255;
    Packet.Text = '^2Hello from the InSim Application!'
    insim.sendPacket(Packet);
});

Sending Packets

import { PacketType } from 'tsinsim';

// version info
insim.on(PacketType.ISP_VER, (data) => {
    console.log(data);
    /*
    IS_VER {
        Size: 5,
        Type: 2,
        ReqI: 1,
        Zero: 0,
        Version: '0.7E',
        Product: 'S3',
        InSimVer: 9,
        Spare: 0
    }
    */
});

Lets do something bigger together

// you already have insim connection above lets checkout this
// ... and you have IS_MTC imported as well

// new connection
insim.on(PacketType.ISP_NCN, (data) => {
    console.log(data);
    /*
    IS_NCN {
        Size: 14,
        Type: 18,
        ReqI: 1,
        UCID: 1,          // YOUR UNIQUE ID
        UName: 'TSINSIM', // YOUR LICENSE NAME
        PName: 'TSINSIM', // YOUR PLAYER NAME
        Admin: 1,         // ADMIN STATE
        Total: 2,
        Flags: 4,
        Sp3: 0
    }
    */

    // send message to the new player (shorter method)
    insim.sendPacket(new IS_MTC({ UCID: data.UCID, Text: '^7Welcome to the server a little adventurer! Use: !help' }));
});


// command handler
// we already have IS_MTC imported above but we don't have UserType for easier data handling
import { UserType } from 'tsinsim/enums';

insim.on(PacketType.ISP_MSO, (data) => {
    if(data.UserType == UserType.MSO_PREFIX) {
        const command = data.Text.substring(data.TextStart, data.Text.length);
        const isCommand = command.startsWith('!');

        if(isCommand && command == '!help') {
            insim.sendPacket(new IS_MTC({ UCID: data.UCID, Text: '^7You used command ^3!help ^7adventurer:' }));
            insim.sendPacket(new IS_MTC({ UCID: data.UCID, Text: '^7- This is example of module ^3tsinsim' }));
        }
    }
})