ts-game-engine
v0.0.9
Published
Simple WebGL game/render engine written in TypeScript
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ts-game-engine
This is a very simple and experimental 3D WebGL engine written in TypeScript. Done as a personal project mainly for learning purposes. It is based on a similar engine I did a several years ago in C#, both in OpenGL 3 and Direct3D 11.
I'll work on this on my spare time, and it's not meant, by any means, to be used in production.
Current features
- Several types of entities like MeshRenderer, Camera and PointLight.
- It supports maximum 16 point lights.
- Several basic mesh types like Triangle, Cube, Sphere and a configurable grid with X, Y and Z axis. It can also load a custom binary mesh format I called MDL, which allows to load complex meshes efficiently. Its data layout is ready to be sent as is to the GPU without any conversion or processing.
- 2D and cube map Textures.
- Frustum culling.
- GPU instancing.
- It caches the WebGL pipeline state to avoid unnecessary state changes before each draw call.
- Input Manager.
Coming soon
- More types of shaders and materials.
Demo
https://maikelchan.github.io/ts-game-engine/