triggered-browser-animations
v0.3.1
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Configure and trigger animations in the browser, e.g. for a browser source in streaming software.
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Triggered Browser Animations
Configure and trigger HTML/CSS/JS based animations in the browser, e.g. for a browser source in streaming software.
Table of contents
Installation
Be sure to have Node.js 12.0.0 or higher installed on your system.
Installation is done using the npm install command:
$ npm install triggered-browser-animations
Furthermore, you need express and socket.io installed:
$ npm install express
$ npm install socket.io
Example
In the following there is a minimal example shown to trigger an animation.
index.js
In the index.js the server is started and we configure to trigger a simple animation three seconds after the client connects.
// Create the express/http/socket.io stack:
const express = require('express')();
const http = require('http').createServer(express);
const io = require('socket.io')(http);
// Instanciate an Animator with the created express and socket.io instances:
const Animator = require('triggered-browser-animations');
const animator = new Animator(express, io);
// Start the server:
http.listen(8080);
// On a connection, wait three seconds, then play the animation:
io.on(
'connect',
() =>
{
setTimeout(
() =>
{
animator.play(
{
html: '/animations/html/text.html', // The URL to the animations's HTML file.
tokens: {
text: 'It works!', // This is the text that will be displayed in the animation.
}
}
);
},
3000
);
}
);
animations/scripts/main.js
This is the client script. It simply instantiates the AnimationClient and runs it after the document has been loaded.
The parameter given to the client is the container element (here: the document body) the animation will be played in.
document.addEventListener('DOMContentLoaded', onDocumentLoaded, false);
const animationClient = new AnimationClient();
function onDocumentLoaded ()
{
animationClient.run(document.body);
}
animations/index.html
This is the main HTML file that loads all needed scripts and provides the body as a container for the animations.
<html>
<head>
<meta charset="utf-8">
<title>My Animations</title>
<script src="/socket.io/socket.io.js"></script> <!-- The socket.io dependency -->
<script src="/animations/client/animationClient.js"></script> <!-- The client script for the AnimationClient class -->
<script src="scripts/main.js"></script> <!-- Our main script in that the animation client is instantiated. -->
</head>
<body>
</body>
</html>
animations/html/text.html
At last, the simplest animation possible: A configurable text.
Tokens are identifiers surrounded by two courly braces on each side. They will be automatically replaced with the given strings in the
animation object as shown in the index.js file above.
<p>{{text}}</p>
Run it
Run the application with node .
inside your project folder.
Now navigate to http://localhost:8080/animations
with your browser. After three seconds you should see the text "It works!" appear.
FAQ
How can I add CSS and videos?
Simply put them in your animations folder and link them in your HTML file.
For example:
<link rel="stylesheet" href="/animations/css/video.css">
<video src="{{video}}" autoplay="true"></video>
How can I autoplay a video?
Use the autplay attribute of the video tag:
<video src="{{video}}" autoplay="true" onended="document.body.innerHTML = '';"></video>
How can I hide the animation after the video is over?
You can embed Javascript via events and there empty the animation container:
<video src="{{video}}" autoplay="true" onended="document.body.innerHTML = '';"></video>
If you need more Javascript, you can write your own library in Javascript files, link them in your index.html and call its functions inside the element events.
How to have the animation fullscreen?
Add this to the head of your index.html:
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0">
<link rel="stylesheet" type="text/css" href="css/index.css">
And put this into animations/css/index.css:
html, body {
width: 100%;
height: 100%;
margin: 0;
overflow: hidden;
}
My audio/video works fine in the browser but not in OBS as browser source. What can I do?
Browsers sometimes support more encodings than the rendering library used in OBS. Try to use supported formats. These are typically free ones like Ogg (for audio) and WebM (for video).