transferables
v1.0.3
Published
Utility library that lists out all transferable objects that can be transfered between Workers and the main thread.
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transferables
A utility library that lists out all transferable objects that can be moved between Workers and the main thread*.
*
There are many asterisks involved in transferable objects, thetransferables
library is able sort out a large number of theseasterisks
, but it can't sort all of them. Those it can't, have been listed in #limitations, you should do your own research before using.
Installation
npm install transferables
yarn add transferables
or
pnpm install transferables
Usage
import { hasTransferables, getTransferables } from "transferables";
You can also use it directly through a script tag:
<script src="https://unpkg.com/transferables" type="module"></script>
<script type="module">
// You can then use it like this
const { hasTransferables, getTransferables } = window.Transferables;
</script>
You can also use it via a CDN, e.g.
import { hasTransferables, getTransferables } from "https://cdn.skypack.dev/transferables";
// or
import { hasTransferables, getTransferables } from "https://cdn.jsdelivr.net/npm/transferables";
// or any number of other CDN's
Showcase
A couple sites/projects that use transferables
:
- Your site/project here...
API
The API of transferables
is pretty straight forward,
hasTransferables
quickly checks if the input contains at least one transferable object.getTransferable
returns an iterator that contains the transferable objects from the input.getTransferables
generates an array of transferable objects from the input.isSupported
tests what transferable objects are actually supported (support isn't always guranteed) and returns a Promise which resolves to an object that represent if messagechannel and streams are supported.isObject
,isTypedArray
,isStream
,isMessageChannel
,isTransferable
, andfilterOutDuplicates
are utility functions that are used internally bytransferables
, but can be used externally to customizetransferables
to match other use cases thetransferables
library itself doesn't.
You use the exported methods from the API like so,
import { hasTransferables, getTransferables, getTransferable } from "transferables";
// data is an object that contains transferable objects
const data = { /* ... */ }
// Quick check for transferable object
const containsTransferables = hasTransferables(data);
// Send postMessage with transferables, if they exist
const transferables = containsTransferables ? getTransferables(data) : undefined;
postMessage(data, transferables);
// Clone data with transferables, if they exist
const transferablesIterator = containsTransferables ? Array.from(getTransferable(data)) : undefined;
structuredClone(data, transferablesIterator);
import {
isSupported,
isObject,
isTypedArray,
isStream,
isMessageChannel,
isTransferable,
filterOutDuplicates
} from "transferables";
// isSupported
isSupported(); // Promise<{ channel: true, streams: true }>
// isObject
isObject(data); // true
// isTypedArray
isTypedArray(data); // false
// isStream
isStream(data); // false
// isMessageChannel
isMessageChannel(data); // false
// isTransferable
isTransferable(data); // false
// filterOutDuplicates
filterOutDuplicates([1, 2, 3, 3, 4, 5, 5]); // [1, 2, 3, 4, 5]
Advanced Usage
/**
* Quickly checks to see if input contains at least one transferable object, up to a max number of iterations
*
* @param obj Input object
* @param streams Include streams as transferable
* @param maxCount Maximum number of iterations
* @returns Whether input object contains transferable objects
*/
hasTransferables(data: unknown, streams: boolean, maxCount: number): boolean
/**
* Creates an array of transferable objects which exist in a given input, up to a max number of iterations
* ...
* @returns An array of transferable objects
*/
getTransferables(data: unknown, streams: boolean, maxCount: number): TypeTransferable[]
/**
* An iterator that contains the transferable objects from the input, up to a max number of iterations
* ...
* @returns Iterator that contains the transferable objects from the input
*/
getTransferable(data: unknown, streams: boolean, maxCount: number): Generator<TypeTransferable | TypeTypedArray | MessageChannel | DataView>
Look through the benchmark/
folder for complex examples, and multiple ways to use transferables
across different js runtimes.
Note:
(Readable/Writeable/Transform)streams
andMessagePort
aren't transferable in all js runtimes; devs can decide based off the runtime whether to support streams and message channel/port or not
Note: depending on how large your object is you may need go over the
maxCount
(max iteration count), if you need to change the max number of iterations remember that--that might cause the thread to be blocked while it's computing.
Benchmarks
Machine: GitHub Action ubuntu-latest
- 2-core CPU (x86_64)
- 7 GB of RAM
- 14 GB of SSD space
JS Runtimes:
Node 19
- Run usingvitest
Deno 1.28.3
Bun v0.2.2
- Run usingvitest
(it's basically a clone of the nodejs benchmark)Chrome (latest)
Firefox (latest)
Safari (latest)
To determine just how useful the transferables
library was, I ran a benchmark, here are the results.
- [Node - Result][node-benchmark]
- Deno - Result
- Bun - Result
- Chrome - Result
- Firefox - Result
- Safari - Result
The benchmark ran using the 3 different types of object transfer.
We ran the benchmark with
structuredClone
(All
)MessageChannel
(All
)Worker
(Deno
,Chrome
,Firefox
, andSafari
)
Note:
WebWorker
's aren't supported in all runtimes
Each type ran for 5 cycles, with a transfer list ranging from 108 - 168 objects per run (depending on the js environement). With 21 different data sizes ranging from 1 B
to 1,049 MB
in the transfer list, each cycle also has 5 variants.
The variants are,
- hasTransferables
- structuredClone | postMessage (no transfers) -
postMessage
doesn't actually require listing out objects in the transfer list, onlystructuredClone
requires that; TIL - structuredClone | postMessage (manually)
- structuredClone | postMessage (getTransferables)
- structuredClone | postMessage (getTransferable*)
Note:
postMessage
is for theMessageChannel
andWorker
types of object transfer.
Asterisks* & Limitations
There are things to be aware of when using transferables
.
- Not all transferable objects are supported in all browsers.
- Not all transferable objects can be transfered between Workers and the main thread.
structuredClone
when trying to clone an object that is transferable will crashes if the transferable objects aren't listed in the transfer list.- Only use this library when you don't know the shape of the object to be transfered. The reason for this is, traversing the input object adds a noticeable delay, you notice the delay as you go through the #benchmark.
Also, there are compatability issues js runtimes, here are the ones I've found so far,
- Safari does not support transferable objects with
TransformStream
,ReadableStream
, andWritableStream
AudioData
&VideoFrame
are not supported on Firefox and SafariOffscreenCanvas
is not supported on Safari- In a reverse uno card, only Safari supports
RTCDataChannel
being transferable Deno
doesn't support transferableMessagePort
Note:
isSupported()
should help with some of the compatability issues, but not all transferable objects have been tested for compatability.
Transferable objects
The following are transferable objects:
ArrayBuffer
MessagePort
ImageBitmap
ReadableStream
WritableStream
TransformStream
DataView
AudioData
ImageBitmap
VideoFrame
OffscreenCanvas
RTCDataChannel
From the brief research I've done on the topic, I've found that
ArrayBuffer
: Can be transferred between Workers and the main thread. It's really the only type of transferable object that can be transferred reliably on all major js runtimes.TypedArray
: A data view of anArrayBuffer
(e.g.Uint8Array
,Int32Array
,Float64Array
, etc.). They can't directly be transferred between Workers and the main thread, but theArrayBuffer
they contain can. Due to this fact, it's possible if you have multipleTypedArray
's that all share the sameArrayBuffer
, that only thatArrayBuffer
is transfered.MessagePort
(~
): A port to communicate with other workers. Can be transferred between Workers and the main thread. Support for this isn't guranteed in all js runtimes, and can be finicky inDeno
ImageBitmap
(^
): An image that can be transferred between Workers and the main thread. It represents a bitmap image which can be drawn to a<canvas>
without undue latency. It can also be used as textures in WebGL.OffscreenCanvas
(^
): A canvas that can be transferred between Workers and the main thread. It can also be used as a texture in WebGL.(Readable/Writable/Transform)Stream
(~
): A stream that can be transferred between Workers and the main thread. They can also be used to createResponse
objects. Support across js runtimes is very spotty
^
unverified/untested - Make sure to do your own research for this specific use case.
~
spotty support - Check below for js runtimes where it's ok to use
Here is a support matrix that might help your decision making process,
| | Chrome | Firefox | Safari | Node | Deno | Bun |
| ---------------------------- | ------ | ------- | ------ | ------ | ------ | ------ |
| structuredClone (channel) | false | false | false | true | true | true |
| structuredClone (streams) | true | true | false | true | false | true |
| Worker.postMessage (channel) | false | false | false | - | true | - |
| Worker.postMessage (streams) | false | false | false | - | false | - |
FAQ & Glossary
What are transferable objects?
Transferable objects are objects that can be transferred between Workers and the main thread. It works sort of like ploping out the piece of memory attached to the Worker for the transferable object (e.g. an ArrayBuffer) and then moving that piece of memory to the main-thread for use by a newly created transferable objects and vice-versa. You can read more about them on the MDN docs.
Note: Notable exceptions to the transferable objects list are
Blob
andFile
objects, which are not transferable, but can be cloned.
Why should I use this?
The main use case of the transferables
library is for determining when there is a transferable object and/or then listing said transferable objects out. A good example of when to use this is when working with structuredClone
. structuredClone
errors out when using transferables objects as they are not cloneable, e.g.
Warning: Remember the previous thread transferable objects are transfered from lose all access to the transfered data.
Warning: There is a performance threshold for transferable objects, before which using transferable objects becomes genuinly slower, it's probably not worth it to use this library if you reach that threshold #benchmark.
What is the difference between transferable objects and cloneable objects?
Transferable objects are objects that can be transferred between Workers and the main thread. They can be transferred from the main thread to a Worker, and vice versa. Cloneable objects are objects that can be cloned using the structured clone algorithim, due to not all objects being cloneable we use transferable objects to move transfer uncloneable object to the new cloned object, MDN - structured clone algorithim.
Browser Support
| Chrome | Edge | Firefox | Safari | | ------ | ---- | ------- | ------ | | 7+ | 12+ | 41+ | 5+ |
Native support for
transferables
is rather good, but due to not all browsers supporting all transferable objects actually determing browser support is more complex, #astericks covers these limitations.
Contributing
Thanks @aaorris for the helping optimizing the performance of the
transferables
library.
I encourage you to use pnpm to contribute to this repo, but you can also use yarn or npm if you prefer.
Install all necessary packages
npm install
Then run tests
npm test
Build project
npm run build
You can also run the benchmarks
npm run benchmark:node:all
To run the browser benchmarks,
npm run playwright:init &&
npm run benchmark:browser:all
To run the deno & bun benchmarks (install deno & bun)
npm run benchmark:deno:all &&
npm run benhmark:bun:all
Note: This project uses Conventional Commits standard for commits, so, please format your commits using the rules it sets out.
Licence
See the LICENSE file for license rights and limitations (MIT).