tr-react-konva
v2.0.2
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Custom react-konva
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React Konva
React Konva is a JavaScript library for drawing complex canvas graphics using React.
It provides declarative and reactive bindings to the Konva Framework.
OPEN DEMO
An attempt to make React work with the HTML5 canvas library. The goal is to have similar declarative markup as normal React and to have similar data-flow model.
Currently you can use all Konva
components as React components and all Konva
events are supported on them in same way as normal browser events are supported.
You can even inspect the components in React dev tools.
Installation
npm install react-konva konva --save
For React v15
use:
npm install [email protected] [email protected] [email protected] konva
Example
import React, { Component } from 'react';
import { render } from 'react-dom';
import { Stage, Layer, Rect, Text } from 'react-konva';
class ColoredRect extends React.Component {
state = {
color: 'green'
};
handleClick = () => {
this.setState({
color: Konva.Util.getRandomColor()
});
};
render() {
return (
<Rect
x={20}
y={20}
width={50}
height={50}
fill={this.state.color}
shadowBlur={5}
onClick={this.handleClick}
/>
);
}
}
class App extends Component {
render() {
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Text text="Try click on rect" />
<ColoredRect />
</Layer>
</Stage>
);
}
}
render(<App />, document.getElementById('root'));
All react-konva
components correspond to Konva
components of the same name.
All the parameters available for Konva
objects are valid props for
corresponding react-konva
components, unless otherwise noted.
Core shapes are: Rect, Circle, Ellipse, Line, Image, Text, TextPath, Star, Label, SVG Path, RegularPolygon. Also you can create custom shape.
To get more info about Konva
you can read
Konva Overview.
Comparisons
react-konva vs react-canvas
react-canvas is a completely
different react plugin. It allows you to draw DOM-like objects (images, texts)
on canvas element in very performant way. It is NOT about drawing graphics, but
react-konva is exactly for drawing complex graphics on <canvas>
element from
React.
react-konva vs react-art
react-art allows you to draw graphics on a page. It also supports SVG for output. But it has no support of events of shapes.
react-konva vs vanilla canvas
Performance is one of the main buzz word in react hype.
I made this plugin not for performance reasons. Using vanilla should be more performant because while using react-konva you have Konva framework on top of and React on top of Konva. But I made this plugin to fight with application complexity. Konva helps here a lot (especially when you need events for objects on canvas, like “click” on shape, it is really hard to do with vanilla canvas). But React helps here much more as it provides very good structure for your codebase and data flow.
Documentation and Examples
Note: you can find a lot of demos and examples of using Konva there: http://konvajs.github.io/
Getting reference to Konva objects
To get reference of Konva
instance of a node you can use ref
property.
class MyShape extends React.Component {
componentDidMount() {
// log Konva.Circle instance
console.log(this.refs.circle);
}
render() {
return <Circle ref="circle" radius={50} fill="black" />;
}
}
That will work for all nodes except Stage
. To get Stage
instance you have to
use:
class App extends React.Component {
componentDidMount() {
// log stage react wrapper
console.log(this.refs.stage);
// log Konva.Stage instance
console.log(this.refs.stage.getStage());
}
render() {
return <Stage ref="stage" width="300" height="300" />;
}
}
Animations
For complex animation I recommend to use React methods. Somethings like:
But for simple cases you can use Konva
methods:
http://jsbin.com/puroji/2/edit?js,output
class MyRect extends React.Component {
changeSize() {
const rect = this.refs.rect;
// to() is a method of `Konva.Node` instances
rect.to({
scaleX: Math.random() + 0.8,
scaleY: Math.random() + 0.8,
duration: 0.2
});
}
render() {
return (
<Group>
<Rect
ref="rect"
width="50"
height="50"
fill="green"
draggable="true"
onDragEnd={this.changeSize.bind(this)}
onDragStart={this.changeSize.bind(this)}
/>
</Group>
);
}
}
Using images
For images you need manually create native window.Image instance or <canvas>
element and use it as image
attribute of ReactKonva.Image
component.
Demo: https://codesandbox.io/s/kw51nzpnx3
import React, { Component } from "react";
import { render } from "react-dom";
import { Stage, Layer, Image } from "react-konva";
// VERY IMPORTANT NOTES
// at first we will set image state to null
// and then we will set it to native image instanse
// only when image is loaded
class YodaImage extends React.Component {
state = {
image: null
};
componentDidMount() {
const image = new window.Image();
image.src = "http://konvajs.github.io/assets/yoda.jpg";
image.onload = () => {
// setState will redraw layer
// because "image" property is changed
this.setState({
image: image
});
};
}
render() {
return <Image image={this.state.image} />;
}
}
// here is another way to update the image
class VaderImage extends React.Component {
state = {
image: new window.Image()
};
componentDidMount() {
this.state.image.src = "http://konvajs.github.io/assets/darth-vader.jpg";
this.state.image.onload = () => {
// calling set state here will do nothing
// because properties of Konva.Image are not changed
// so we need to update layer manually
this.imageNode.getLayer().batchDraw();
};
}
render() {
return (
<Image
image={this.state.image}
y={250}
ref={node => {
this.imageNode = node;
}}
/>
);
}
}
class App extends Component {
render() {
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<YodaImage />
<VaderImage />
</Layer>
</Stage>
);
}
}
render(<App />, document.getElementById("root"));
Using filters
To apply filters you need to cache Konva.Node
(ref
of all react-konva
components).
DEMO: http://jsbin.com/ceyegucibe/1/edit?html,js,output
class MyRect extends React.Component {
constructor(...args) {
super(...args);
this.state = {
color: 'green'
};
this.handleClick = this.handleClick.bind(this);
}
componentDidMount() {
this.rect.cache();
}
handleClick() {
this.setState(
{
color: Konva.Util.getRandomColor()
},
() => {
// IMPORTANT
// recache on update
this.rect.cache();
}
);
}
render() {
return (
<Rect
filters={[Konva.Filters.Noise]}
noise={1}
x={10}
y={10}
width={50}
height={50}
fill={this.state.color}
shadowBlur={10}
ref={node => {
this.rect = node;
}}
onClick={this.handleClick}
/>
);
}
}