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tje3d-websockhop

v1.1.1

Published

Convenience library for WebSocket that provides automatic reconnect, request/response interactions

Downloads

1

Readme

WebSockHop

Author: Katsuyuki Ohmuro [email protected]
Mailing List: http://lists.fanout.io/mailman/listinfo/fanout-users

WebSockHop is a convenience library for WebSocket clients that provides automatic reconnect and request/response interactions. This is the kind of core functionality that every WebSocket application needs, isolated into a reusable library. The name comes from "sock hop", a type of dance.

The project is inspired by https://github.com/joewalnes/reconnecting-websocket and taken further.

License

WebSockHop is offered under the MIT license. See the COPYING file.

Features

  • Automatic reconnect. WebSockHop tries its best to maintain a connection. If it fails to connect or gets disconnected, it will retry connecting on an interval, with exponentially increasing delays between attempts.
  • Request/response interactions. WebSockHop can optionally associate incoming and outgoing messages, useful when making requests to a server.
  • Browser workarounds. This library includes consideration for the various issues Arnout Kazemier discusses in his "WebSuckets" presentation. https://speakerdeck.com/3rdeden/websuckets
  • Ability to substitute the underlying socket object. This can be handy if you want to use WebSockHop with SockJS or Engine.IO. Note: for Engine.IO you'll need engine.io-as-websocket.

Installation

Browsers

For use in a browser script tag, clone this repository and build it:

git clone https://github.com/tje3d/websockhop.git
cd websockhop
npm install
npm run build

The resulting file will be available at dist/websockhop.js (and dist/websockhop.min.js for a minified version).

or get the npm package:

npm install tje3d-websockhop

The file will be available at node_modules/websockhop/dist/websockhop.js (and node_modules/websockhop/dist/websockhop.min.js for a minified version).

WebSockHop will become available through the WebSockHop global variable.

Node.js (and Browserify/Webpack/etc)

Add to your project using npm:

npm install websockhop --save

And then reference WebSockHop from your code file:

import WebSockHop from "websockhop";

or

const WebSockHop = require("websockhop").default;

Usage

Here's an example of sending a message to websocket.org's echo service, receiving a reply, and closing the connection:

var wsh = new WebSockHop('ws://echo.websocket.org');

console.log('connecting...');

wsh.on('opened', function () {
  console.log('connected');

  // we're connected, send a message
  wsh.send('test message');
});

wsh.on('message', function (message) {
  console.log(message);

  // we've received a reply, now disconnect
  wsh.close();
});

wsh.on('closed', function() {
  console.log('finished');
  wsh = null;
});

WebSockHop tries to keep the underlying WebSocket connection open until the application explicitly closes it. If there is a failure connecting to the server, or if an existing connection is unexpectedly disconnected, then WebSockHop will automatically attempt to reconnect. Anytime the connection is successfully established or reestablished, the "opened" event will be triggered. The above code will only finish once the entire transaction of connect->send->receive->close has executed successfully.

Formatters

Formatters are a way to handle the data being sent and received. They convert the messages into usable data formats for your application. They may also be used for request tracking. See the following sections and formatters.js in the source for more details.

If no formatter is specified, then StringFormatter is automatically constructed and used.

Requests

WebSockHop can perform request/response interactions. Whether this feature works or not depends on the formatter in use. JsonFormatter supports it. The main reason to have WebSockHop track requests is to simplify your code, and also so it can handle timing out requests. If the connection is lost, then all outstanding requests are automatically failed.

You can even configure WebSockHop to kill the connection if a request times out. Often if one request doesn't work, none are going to work, since the problem is almost always network related.

Here's how to use a request:

var wsh = new WebSockHop('ws://echo.websocket.org');

wsh.formatter = new WebSockHop.JsonFormatter();

// timeout request after 8 seconds with no reply
wsh.defaultRequestTimeoutMsecs = 8000;

// disconnect & reconnect if the request times out
wsh.defaultDisconnectOnRequestTimeout = true;

console.log('connecting...');

wsh.on('opened', function () {
  console.log('connected');

  // we're connected, send a test request
  wsh.request({hello: 'world'})
    .then((res)=>{})
    .catch((err)=>{})
    .finally(()=>{})
});

Examples

Here's how to connect to a Meteor server using the DDP protocol and SockJS. The code tries its best to maintain a subscription at all times.

var wsh = new WebSockHop('http://localhost:3000', {
  createSocket: function (url) {
    return new SockJS(url);
  }
});

wsh.formatter = new WebSockHop.JsonFormatter();

wsh.on('opened'), function () {
  // connect
  wsh.request({msg: 'connect', version: 'pre2',"support":["pre2"]})
    .then((res)=>{
      wsh.request({msg: 'sub', name: 'all-players', params: []})
        .then((res)=>{})
        .catch((err)=>{})
        .finally(()=>{})
    })
    .catch((err)=>{})
    .finally(()=>{})
});

wsh.on('message', function (message) {
  if (message.msg == 'added') {
    // handle added event
  } else if (message.msg == 'changed') {
    // handle changed event
  } else if (message.msg == 'removed') {
    // handle removed event
  } else if (message.msg == 'ready') {
    // handle ready event
  }
});

Browser Conditions

Unfortunately, WebSockets are not always usable under all conditions. For example, attempting to use WebSockets in Safari versions before 5.1.4 with HTTP proxies will crash the entire browser tab. Additionally, some mobile providers block the use of WebSockets.

In these situations, WebSockets cannot be used. WebSockHop provides a method to detect when this is the case. Additionally, its constructor will throw an error if an instance is created.

if (WebSockHop.isAvailable()) {
    // Use WebSockHop
    var wsh = new WebSockHop('ws://localhost:3000/websocket');
    ...
} else {
    // Fall back from WebSockets to XHR/JSONP/etc.
}

Currently WebSockHop will fail the creation under the following conditions, unless the createSocket function is provided in the options.

  • The browser is very old and does not support WebSockets (e.g., IE < 10)
  • When running on Safari versions before 5.1.4.
  • When running on mobile browsers.

These conditions can be suppressed by setting the following values:

// true by default, set to false to skip Safari version check
WebSockHop.disable.oldSafari = false;

// true by default, set to false to skip mobile browser check
WebSockHop.disable.mobile = false;

Logging

All logging coming through WebSockHop is performed through the WebSockHop.logger function, which is defined in a development build as

WebSockHop.logger = function(type, message) {
    console.log("WebSockHop: " + type + "-" + message);
};

In a production (minified) build it is set to null.

The consumer of the library is free to assign any function to WebSockHop.logger.