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tiny-react

v0.0.3

Published

一个极小的React-like库,用来演示React的工作原理

Downloads

2

Readme

TinyReact是一个极小的React-like库,用来演示React的工作原理。

TinyReact绝大部分思路来源于Building Your Own React Clone in Five Easy Steps。实现上略有区别。

Demo看这里

前言

由于React要兼顾各种场景,其代码难免难以阅读。本文以仅120行源代码的库TinyReact演示React的核心概念vDOM和vDOM diff。

原理

React的核心本质上是增量更新。也就是说在初始化时会构建整个DOM Tree。之后如果有任何数据变化时,只需要更新变化了的部分。

为了跟踪变化,React引入了Element(Virtual DOM或者vDOM或者虚拟DOM)的概念。且在每次渲染时保留完整的vDOM。并在更新时比较本次生成的vDOM与上次的差异,这个过程叫做diff。然后根据差异对已有DOM作修改,这个过程叫patch(可参考git的diff&patch加深理解)。

我们对照React的例子来逐步构建TinyReact。

一个简单的例子,演示我们是如何使用TinyReact的

在React中,如果不用jsx,一般写法是这样

ReactDOM.render(React.createElement('div', {}, 'Hello TinyReact'), document.getElementById('app'))

在TinyReact中,renderDOM()对应ReactDOM.render()createVDOM()对应React.createElement()

renderDOM(createVDOM('div', {}, 'Hello TinyReact'), document.getElementById('app'))

createVDOM(...)

createVDOM(...)会够建一个Plain Object。

function createVDOM(tag, props, ...children) {
    return {
        tag,
        props,
        children // 递归结构
    }
}

我们的html(DOM)通常是多层嵌套的,所以vDOM通常也是一个递归结构,如:

{
  "tag": "div",
  "props": {className: 'root'},
  "children": [
    {
      "tag": "div",
      "props": {className: 'inner'},
      "children": [
        {
          "tag": "input",
          "props": {},
          "children": []
        },
      ]
    }
  ]
}

renderDOM(nextVDOM, parent)

将vDOM渲染到rootDOM节点下。

function renderDOM(nextVDOM, rootDOM) {
    let prevVDOM = rootDOM._vDOM
    rootDOM._vDOM = nextVDOM                                   // 将新的vDOM保存下来
    let patches = diff(prevVDOM, nextVDOM, rootDOM)
    console.log(patches) // Show what patches will be applied
    patch(patches)
}

参照以上代码

  • 初次访问renderDOM(),prevVDOM为空,会根据nextVDOM创建整个DOM Tree。
  • 再次访问renderDOM(),prevVDOM为之前的vDOM,会根据diff()的结果做增量更新(patch)。

diff(prevVDOM, nextVDOM, parent)

完整比较两棵树的时间复杂度为O(n3)。实际上这在前端是不可接受的。

React基于以下两个假设(assumptions)将复杂度降低到了O(n)。

  1. Two components of the same class will generate similar trees and two components of different classes will generate different trees.
  2. It is possible to provide a unique key for elements that is stable across different renders.

根据第一个假设,只需要逐层比较,不用比较不同层级。如果标签(tag)不同,就会新建DOM并替换掉旧的DOM。 我们暂时不考虑第二个假设。为了简化问题,我们假设各元素在数组中的位置不会发生变化

function diff(prevVDOM, nextVDOM, parent) {
  if (prevVDOM && nextVDOM) {
    nextVDOM._dom = prevVDOM._dom
  }

  let diffs = []
  if (!prevVDOM) {
    diffs.push({type: 'create', prevVDOM, nextVDOM, parent})
  } else if (!nextVDOM) {
    diffs.push({type: 'remove', prevVDOM, nextVDOM, parent})
  } else if (isPlainObject(prevVDOM) && isPlainObject(nextVDOM)) {
    if (prevVDOM.tag === nextVDOM.tag) {
      ...
    } else {
      diffs.push({type: 'update', prevVDOM, nextVDOM, parent})
    }
  } else if (prevVDOM !== nextVDOM) {
    diffs.push({type: 'update', prevVDOM, nextVDOM, parent})
  }

  return diffs
}

diff()会返回一个patch对象数组,用以表示有哪些变动。patch对象结构如下:

{
  type,
  prevVDOM,
  nextVDOM,
  parent
}

属性值变化

标签(tag)相同的情况下,比较属性值是否有变化

diffs = diffs.concat(diffProps(prevVDOM.props, nextVDOM.props, prevVDOM._dom))
function diffProps(prevProps = [], nextProps = [], dom) {
  return Object.keys(prevProps).reduce((diffs, key) => {
    if (prevProps[key] !== nextProps[key]) {
      diffs.push({
        dom,
        key,
        value: nextProps[key],
        type: 'updateProp'
      })
    }

    return diffs
  }, [])
}

该部分返回的patch略有不同。

子节点(children)变化

标签(tag)相同的情况下,要检测子节点(children)的变化。

为了简化问题,我们假设各元素在数组中的位置不会发生变化。

let checkedIndex = -1
;(prevVDOM.children || []).forEach((prevChild, index) => {
  checkedIndex = index
  let nextChild = (nextVDOM.children || [])[index]
  diffs = diffs.concat(diff(prevChild, nextChild, prevVDOM._dom))
})

;(nextVDOM.children || []).forEach((nextChild, index) => {
  if (checkedIndex >= index) return
  let prevChild = (prevVDOM.children || [])[index]
  diffs = diffs.concat(diff(prevChild, nextChild, prevVDOM._dom))
})

可以发现这里递归调用了diff(),这样一次遍历完整个vDOM Tree就可以得到所有的patches。

patch(patches)增量更新

function patch(patches) {
  patches.forEach(patch => {
    let {prevVDOM, nextVDOM, parent} = patch
    if (patch.type === 'create') {            // 创建新的DOM对象,并添加
      let dom = createDOM(nextVDOM)
      parent.appendChild(dom)
    } else if (patch.type === 'remove') {     // 直接移除DOM
      parent.removeChild(prevVDOM._dom)
    } else if (patch.type === 'update') {     // 创建新DOM并替换
      let dom = createDOM(nextVDOM)
      parent.replaceChild(dom, prevVDOM._dom)
    } else if (patch.type === 'updateProp') { // 属性修改
      patch.dom[patch.key] = patch.value
    }
  })
}

有两种类型的DOM,一种是用Plain Object表示的vDOM,另一种是string表示的文本节点。

function createDOM(vdom) {
  let dom = null
  if (isPlainObject(vdom)) {
    let {tag, props = {}, children = []} = vdom
    dom = document.createElement(tag)
    children.forEach(child => {
      dom.appendChild(createDOM(child))  // 递归创建子节点
    })

    Object.keys(props).forEach(key => {
      dom[key] = props[key]
    })
  } else {
    dom = document.createTextNode(vdom)
  }

  vdom._dom = dom

  return dom
}

完整的代码在index.js,也可以查看这个Demo

结束语

这是一个极其简化的实现,只是为了演示主要流程,很多问题并没有考虑。进一步建议阅读preactinferno的源码,这两个库相对React来说还是简单不少。

欢迎各种PR和Issue。