tiled-kaboom
v0.0.14
Published
This is a map-loader for [kaboom](https://kaboomjs.com/) to load [tiled](https://www.mapeditor.org/) JSON maps.
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tiled-kaboom
This is a map-loader for kaboom to load tiled JSON maps.
Here is an example of it running. Here is the source. This demo uses the latest ES6 module & JSON-import support in up-to-date browsers, and will not work in old browsers, but you can still use the methods below to support them, too.
features
- easy & fun to work with
- think of it as an "advanced map" if you outgrow the awesome built-in kaboom maps
- easier to make more complex maps
- generates regular kaboom text-maps
- handles layers in csv, base64, and 3 kinds of compression
- many ways to import the plugin, depending on how your app is setup
- use tiled map directly, so you don't need to generate a seperate map file for your game
usage
In your map-files, make sure the encoding is csv/base64/gzip/zlib (not Zstandard or Xml.) Embed your tilemaps.
The basic usage with Kaboom goes like this:
const k = kaboom({
plugins: [ tiledKaboom ]
})
// then later
const { sprites, levels, key } = await k.loadTiledMap(YOUR_MAP_OBJECT, ASSET_LOCATION)
for (let level of levels) {
k.addLevel(level, { width: 32, height: 32, ...key })
}
ASSET_LOCATION
is optional.
There are a few different ways to get tiledKaboom
depending on how you are doing things.
regular tag
If you are not using type="module"
in your <script>
tags, and aren't using a bundler, you can do this:
<script src="https://unpkg.com/tiled-kaboom"></script>
For compressed maps, you also need pako:
<script src="https://unpkg.com/[email protected]/dist/pako.min.js"></script>
This will add tiledKaboom
to your global-scope, so it can be used with kaboom
.
npm-based project
If you are using an npm-based project (like with a bundler of some kind) you can do this:
npm i tiled-kaboom
And then use it:
import tiledKaboom from 'tiled-kaboom'
or
const tiledKaboom = require('tiled-kaboom')
browser es6 module
I personally like to use the new ES6 module support in modern browsers. You can do this a couple ways:
<script type="module">
import tiledKaboom from 'https://unpkg.com/tiled-kaboom@latest/dist/tiled-kaboom.modern.js'
</script>
You can also use an import-map, if you want it to look neater in your actual code:
<!-- first tell your browser where to find tiled-kaboom -->
<script type="importmap">
{
"imports": {
"pako": "https://unpkg.com/[email protected]/dist/pako.esm.mjs",
"tiled-kaboom": "https://unpkg.com/tiled-kaboom@latest/dist/tiled-kaboom.modern.js"
}
}
</script>
<!-- now your imports will look like they do in node -->
<script type="module">
import tiledKaboom from 'tiled-kaboom'
</script>
This method is the way to go, if you are using compressed maps and browser ES6 module support.
credits
- The terrain tiles in demo came from here and uses a terrain-set to make it really fast & easy to make cool maps in tiled.
- The waterfall in demo came from here
- Obviously thanks to kaboom and tiled, 2 great tools for making games
TODO
There is still a lot to be done. Check out our planned list of enhancements