threejs-shadertoy-viewer
v0.0.3
Published
A simple THREE.js template code that make use of [three-shadertoy-material](https://www.npmjs.com/package/three-shadertoy-material) to render on a mesh. You can edit the sourcecode or load shaders dynamically using shadertoy.com Api. Type the url of shade
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THREE SHADERTOY
A simple THREE.js template code that make use of three-shadertoy-material to render on a mesh. You can edit the sourcecode or load shaders dynamically using shadertoy.com Api. Type the url of shader from shadertoy.com. This is still an experimental feature. Only public+api shaders can be loaded dynamically. Corresponding npm module three-shadertoy-material-loader.
Here is the sample rendering by a shadertoy code copied from https://en.wikipedia.org/wiki/Shadertoy (as of 31 Jul 18)
https://shakthi.github.io/threejs-shadertoy/dist/
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// input: pixel coordinates
vec2 p = (-iResolution.xy + 2.0*fragCoord)/iResolution.y;
// angle of each pixel to the center of the screen
float a = atan(p.y,p.x);
// modified distance metric
float r = pow( pow(p.x*p.x,4.0) + pow(p.y*p.y,4.0), 1.0/8.0 );
// index texture by (animated inverse) radious and angle
vec2 uv = vec2( 1.0/r + 0.2*iTime, a );
// pattern: cosines
float f = cos(12.0*uv.x)*cos(6.0*uv.y);
// color fetch: palette
vec3 col = 0.5 + 0.5*sin( 3.1416*f + vec3(0.0,0.5,1.0) );
// lighting: darken at the center
col = col*r;
// output: pixel color
fragColor = vec4( col, 1.0 );
}
And the screenshot of the THREE.PlaneGeometry