threejs-meshline
v2.0.12
Published
Mesh replacement for THREE.Line
Downloads
2,956
Readme
This fork has now been merged into THREE.meshline 1.3.0
THREE.meshline code will work exactly the same, however, meshline.setVertices
and meshline.vertices
have been renamed to meshline.setPoints
and meshline.points
.
Click examples above to view the code and the examples found at THREE.meshline will work with this fork.
npm install threejs-meshline
threejs-meshline is a replacement for THREE.Line
, it allows you to create lines with varable widths. It is a fork of Jaume Sanchez Elias THREE.meshline as the repo no longer appears to be maintained.
- Supports BufferGeometry
- Extends
THREE.BufferGeometry
and can be used in regular meshes as a geometry - New
setVertices
andsetBufferArray
functions so you no longer need to create a geometry prior to aMeshLine
- Raycast is exposed as
MeshLineRaycast
and can be used likemesh.raycast = MeshLineRaycast
- Raycast accounts for line width
- Extra setters and getters to help with declaritive libraries like react-three-fiber
How to use
Fetch imports
import { MeshLine, MeshLineMaterial, MeshLineRaycast } from 'threejs-meshline'
Create and populate a geometry
First, create the list of vertices that will define the line. MeshLine
accepts an array of vertices.
const vertices = []
for (let j = 0; j < Math.PI; j += (2 * Math.PI) / 100)
vertices.push(new THREE.Vector3(Math.cos(j), Math.sin(j), 0))
Create a MeshLine and set the vertices
Once you have that, you can create a new MeshLine
, and call .setVertices()
passing the vertices.
const line = new MeshLine()
line.setVertices(vertices)
Note: .setVertices
accepts a second parameter, which is a function to define the width in each point along the line. By default that value is 1, making the line width 1 * lineWidth in the material.
// p is a decimal percentage of the number of points
// ie. point 200 of 250 points, p = 0.8
line.setVertices(geometry, p => 2) // makes width 2 * lineWidth
line.setVertices(geometry, p => 1 - p) // makes width taper
line.setVertices(geometry, p => 2 + Math.sin(50 * p)) // makes width sinusoidal
Create a MeshLineMaterial
A MeshLine
needs a MeshLineMaterial
:
const material = new MeshLineMaterial(OPTIONS)
By default it's a white material of width 1 unit.
MeshLineMaterial
has several attributes to control the appereance of the MeshLine
:
map
- aTHREE.Texture
to paint along the line (requiresuseMap
set to true)useMap
- tells the material to usemap
(0 - solid color, 1 use texture)alphaMap
- aTHREE.Texture
to use as alpha along the line (requiresuseAlphaMap
set to true)useAlphaMap
- tells the material to usealphaMap
(0 - no alpha, 1 modulate alpha)repeat
- THREE.Vector2 to define the texture tiling (applies to map and alphaMap - MIGHT CHANGE IN THE FUTURE)color
-THREE.Color
to paint the line width, or tint the texture withopacity
- alpha value from 0 to 1 (requirestransparent
set totrue
)alphaTest
- cutoff value from 0 to 1dashArray
- the length and space between dashes. (0 - no dash)dashOffset
- defines the location where the dash will begin. Ideal to animate the line.dashRatio
- defines the ratio between that is visible or not (0 - more visible, 1 - more invisible).resolution
-THREE.Vector2
specifying the canvas size (REQUIRED)sizeAttenuation
- makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)lineWidth
- float defining width (ifsizeAttenuation
is true, it's world units; else is screen pixels)
If you're rendering transparent lines or using a texture with alpha map, you should set depthTest
to false
, transparent
to true
and blending
to an appropriate blending mode, or use alphaTest
.
Use MeshLine and MeshLineMaterial to create a THREE.Mesh
Finally, we create a mesh and add it to the scene:
const mesh = new THREE.Mesh(line, material)
scene.add(mesh)
You can optionally add raycast support with the following.
mesh.raycast = MeshLineRaycast
Declarative use
threejs-meshline has getters and setters that make declarative usage a little easier. This is how it would look like in react/react-three-fiber. You can try it live here.
import { extend, Canvas } from 'react-three-fiber'
import { MeshLine, MeshLineMaterial, MeshLineRaycast } from 'threejs-meshline'
extend({ MeshLine, MeshLineMaterial })
function Line({ vertices, width, color }) {
return (
<Canvas>
<mesh raycast={MeshLineRaycast}>
<meshLine attach="geometry" vertices={vertices} />
<meshLineMaterial
attach="material"
transparent
depthTest={false}
lineWidth={width}
color={color}
dashArray={0.05}
dashRatio={0.95}
/>
</mesh>
</Canvas>
)
}