threejs-geometry-hittest
v0.0.3
Published
Checks whether a THREE.Geometry intersects with a primitive shape
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threejs-geometry-hittest
This module provides a convenient method to check whether the given Geometry
intersects
with another object, in O(n) where n is the number of faces in the Geometry
. This
library could be useful for a project that don't need full-featured physics library but
want to do some hit-test.
Following objects are supported:
Box3
Sphere
Please feel free to make pull requests, if you feel you can make this library better!
Example
const three = require('three');
const intersects = require('threejs-box-hittest').intersects;
// objects
const geometry = new three.BoxGeometry(1, 1, 1);
const box3 = new three.Box3(
new three.Vector3(0.5, 0.5, 0.5),
new three.Vector3(1.5, 1.5, 1.5)
);
// do hit-test. array returned.
const results = intersects(geometry, box3);
// indexes of faces intersecting with the box are printed to the console
for (const result of results) {
console.log(`faceIndex = ${result.faceIndex}`);
}