npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

three_js_outline

v1.0.1

Published

Jump Flood Based Object Outlining

Downloads

1

Readme

Jump Flood Based Object Outlining for Three.JS

Overview

An implementation of Jump Flood Based Object Outlining described here by Ben Golus for Three.JS.

Example

Run the example by doing the following:

  1. Clone this repo.
  2. In the root, run npm link
  3. Change to the example sub directory.
  4. Run npm install
  5. Run npm link three_js_outline
  6. Run npm run start

Install

npm install --save three_js_outline

Usage

Setup

import { JFAOutline } from 'three_js_outline';

// By default we rely on the three js layer system to mark an object for outlining.
const SELECTED_LAYER = 1;

// We need two render targets to ping-pong in between.  
const targets = [];
for (let i = 0; i < 2; i++) {
  targets.push(
    new THREE.WebGLRenderTarget(WIDTH, HEIGHT, {
      type: THREE.FloatType,
      magFilter: THREE.LinearFilter,
      minFilter: THREE.LinearFilter,
    })
  );
}

In your render loop after the scene has been rendered normally, do the following: jfaOutline.outline(renderer, scene, camera, targets, iResolution, SELECTED_LAYER);

iResolution is a Three.Vector2 that has the width and height of the screen for x & y.

If you need more control over the outlining, the following functions are available on jfaOutline:

  • renderSelected this function renders all objects with SELECTED_LAYER set to the first render target in white on a black background.
  • renderDistanceTex this renders the distance texture
  • renderOutline this uses the distance texture to render the outline.
  • setOutlinePass this allows one to set a custom outlining shader.

TODO

More interesting outline shaders.. we have distance from edge to work with, we can do something cooler than just a normal outline!