three.synergy
v1.1.0
Published
Fast and simple Synergy manager for THREE.js
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THREE.synergy
Fast and simple interaction manager for THREE.js for enabling mouse and touch events on 3D objects.
Hot it works:
Intersections are sorted by distance to the camera and the events are dispatched in that order (closest first). If InteractiveEvent.stopPropagation() is called, the event won't fire again on other objects.
Alternative to three.interaction. & Alternative to three.interactive.
Usage
- Include script:
import { InteractionManager } from "three.Synergy";
- Create an InteractionManager instance
const interactionManager = new InteractionManager(
renderer,
camera,
renderer.domElement
);
- Add object to InteractionManager
interactionManager.add(cube);
- Add event listener to object
cube.addEventListener("click", (event) => {
});
- Call InteractionManager.update() on each render
interactionManager.update();
Simple example
import * as THREE from "three";
import { InteractionManager } from "three.synergy";
const container = document.createElement("div");
container.setAttribute("id", "container");
document.body.appendChild(container);
const renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0.0, 0.0, 10.0);
const interactionManager = new InteractionManager(
renderer,
camera,
renderer.domElement
);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial();
const cube = new THREE.Mesh(geometry, material);
cube.addEventListener("mouseover", (event) => {
event.target.material.color.set(0xff0000);
document.body.style.cursor = "pointer";
});
cube.addEventListener("mouseout", (event) => {
event.target.material.color.set(0xffffff);
document.body.style.cursor = "default";
});
cube.addEventListener("mousedown", (event) => {
event.target.scale.set(1.1, 1.1, 1.1);
});
cube.addEventListener("click", (event) => {
event.target.scale.set(1.0, 1.0, 1.0);
});
scene.add(cube);
interactionManager.add(cube);
const animate = (time) => {
requestAnimationFrame(animate);
interactionManager.update();
renderer.render(scene, camera);
};
animate();
API
InteractionManager class
new InteractionManager(renderer, camera, renderer.domElement)
– constructor InteractionManager instance
Members:
treatTouchEventsAsMouseEvents
(boolean) – wether touch events should fire as mouse events, default: true
Methods:
interactionManager.add(object, childNames = [])
– add object(s), optionally select only child objects by names
interactionManager.remove(object, childNames = [])
– remove object(s)
interactionManager.update()
– update InteractionManager on each render
interactionManager.dispose()
– dispose InteractionManager
InteractiveEvent class
Members:
cancelBubble
(boolean) – wether events should continue to bubble, default: false
coords
(THREE.Vector2) – Mouse/touch coords
distance
(number) – Distance of intersected point from camera
intersected
(boolean) – Whether object is still intersected
originalEvent
(Event object) – Original event, if available (mouse, touch)
target
(THREE.Object3D) – Target object
type
(string) – event type: 'click', 'mousedown', 'mousemove', 'mouseup', 'touchstart', 'touchmove', 'touchend'
Methods:
stopPropagation
– stop bubbling of event (cancelBubble), e.g. when only the object closest to the camera is supposed to fire an event
License
MIT Licensed