three.proton
v1.0.1
Published
three.Proton is an easily customizable html5 particle engine for three.js
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Readme
three.proton
** This is a fork from https://github.com/a-jie/three.proton that I published on npm so I could use it in a project. I am not the original author. **
three.proton is a magical 3d particle engine using three.js. It is based on the Proton Engine library. It inherited Proton's most Api, and it was very, very easy to use. I think it is the simplest three.js particle engine.Check out examples at https://a-jie.github.io/three.proton/
Features
Four kinds of renderers
- MeshRender
- SpriteRender
- PointsRender
- CustomRender
Three kinds of emitters which can simulate many different physical effects
- Emitter
- BehaviourEmitter
- FollowEmitter
Perfectly compatible with the three.js library.
Usage
var proton = new Proton();
var emitter = new Proton.Emitter();
//setRate
emitter.rate = new Proton.Rate(new Proton.Span(4, 16), new Proton.Span(.01));
//addInitialize
emitter.addInitialize(new Proton.Position(new Proton.PointZone(0, 0)));
emitter.addInitialize(new Proton.Mass(1));
emitter.addInitialize(new Proton.Radius(6, 12));
emitter.addInitialize(new Proton.Life(3));
emitter.addInitialize(new Proton.V(45, new Proton.Vector3D(0, 1, 0), 180));
//addBehaviour
emitter.addBehaviour(new Proton.Alpha(1, 0));
emitter.addBehaviour(new Proton.Scale(.1, 1.3));
var color1 = new THREE.Color();
var color2 = new THREE.Color();
var colorBehaviour = new Proton.Color(color1, color2);
emitter.addBehaviour(colorBehaviour);
emitter.emit();
//add emitter
proton.addEmitter(emitter);
//add renderer
proton.addRender(new Proton.SpriteRender(scene));
Building three.proton
Node is a dependency, use terminal to install it with with:
git clone git://github.com/a-jie/three.proton.git
Then navigate to the build directory by running:
cd ./build
Finally run the build command:
node build.js
License
Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license