three.path
v1.0.1
Published
three.path
Downloads
332
Readme
three.path
three.path is a three.js extension which provides a 3D path geometry builder.
Usage
Step1: Create PathPointList to preprocess and store points.
const list = new THREE.PathPointList();
/**
* set points
* @param {THREE.Vector3[]} points key points array
* @param {number} cornerRadius? the corner radius. set 0 to disable round corner. default is 0.1
* @param {number} cornerSplit? the corner split. default is 10.
* @param {number} up? force up. default is auto up (calculate by tangent).
* @param {boolean} close? close path. default is false.
*/
list.set(points, 0.1, 10, undefined, false);
Step2 Generate geometries
Generate PathGeometry.
/**
* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
* @param {Boolean} [generateUv2=false]
*/
// new THREE.PathGeometry()
// Init by max vertex
const geometry = new THREE.PathGeometry(2000, false);
// Init by data
const geometry = new THREE.PathGeometry({
pathPointList: pathPointList,
options: {
width: 0.1, // default is 0.1
arrow: true, // default is true
progress: 1, // default is 1
side: "both" // "left"/"right"/"both", default is "both"
},
usage: THREE.StaticDrawUsage // geometry usage
}, false);
// Update geometry when pathPointList changed
geometry.update(pathPointList, {
width: 0.1, // default is 0.1
arrow: true, // default is true
progress: 1, // default is 1
side: "both" // "left"/"right"/"both", default is "both"
});
Or generate PathTubeGeometry.
/**
* @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
* @param {Boolean} [generateUv2=false]
*/
// new THREE.PathTubeGeometry()
// Init by max vertex
const geometry = new THREE.PathTubeGeometry(2000, false);
// Init by data
const geometry = new THREE.PathTubeGeometry({
pathPointList: pathPointList,
options: {
radius: 0.1, // default is 0.1
radialSegments: 8, // default is 8
progress: 1, // default is 1
startRad: 0 // default is 0
},
usage: THREE.StaticDrawUsage // geometry usage
}, false);
// update geometry when pathPointList changed
geometry.update(pathPointList, {
radius: 0.1, // default is 0.1
radialSegments: 8, // default is 8
progress: 1, // default is 1
startRad: 0 // default is 0
});
demo
draw path
path geometry build from pathPointList. ->> tube
tube
path tube geometry build from pathPointList. ->> tube
city
build
first run
npm install
build
npm run b