npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

three.equirectangular-to-cubemap

v1.1.0

Published

Convert an equirectangular panorama into a three.js cubemap texture

Downloads

18

Readme

THREE.EquirectangularToCubemap

Convert an equirectangular panorama into a cubemap texture

Here's a demo loading an equirectangular panorama and converting it to two different cubemaps: Demo

How to use

Include script after THREE is included

<script src="EquirectangularToCubemap.js"></script>

or use npm to install it

npm i three.equirectangular-to-cubemap

and include it in your code (don't forget to require three.js)

var THREE = require( 'three' );
var EquirectangularToCubemap = require( 'three.equirectangular-to-cubemap' );

Define a new instance of THREE.EquirectangularToCubemap and call .convert

// create your renderer, scene, etc.

renderer = new THREE.WebGLRenderer();

// load the image you want to convert

var loader = new THREE.TextureLoader();
loader.load( 'equirectangular-panorama.jpg', function( res ) {

  // once it's loaded, create the helper and use it
  
  var equiToCube = new EquirectangularToCubemap( renderer );
  
  // convert the image, in this case it's been used as environment map
  
  mesh = new THREE.Mesh(
    new THREE.TorusKnotGeometry( 10, 3, 100, 32 ),
    new THREE.MeshBasicMaterial( { envMap: equiToCube.convert( res, 1024 ) } )
  );
  scene.add( mesh );
	
} );

So .convert() accepts a texture as source and a number (power of two) as size (with and height) of the cube map. THREE.EquirectangularToCubemap automatically checks for the maximum possible size for cube maps, and clamps the size provided (there seems to be a bug with Android, at least in Nexus 5 Android 6)

License

MIT licensed

Copyright (C) 2016 Jaume Sanchez Elias, http://www.clicktorelease.com