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three-world

v2.2.0

Published

A convenience wrapper around Three.js to create a scene, camera and renderer

Downloads

26

Readme

three-world

Convenience wrapper around Three.js to create a scene, camera and renderer quickly

Simple sample

  var world = require('three-world'),
      geometry = new THREE.CubeGeometry(10, 10, 10),
      material = new THREE.MeshBasicMaterial({ color: 0xff0000 }),
      mesh     = new THREE.Mesh(geometry, material);

  function onRendered() {
    mesh.rotation.y += 0.05;
  }

  world.init({ camDistance: 50, renderCallback: onRendered });
  world.add(mesh);
  world.start();

You can also pause and resume the world, if you so wish:

  world.start();
  ...
  world.pause();
  console.log(world.isPaused());
  world.resume();

In addition you can get the Camera, Scene and Renderer:

  var cam      = world.getCamera(),
      scene    = world.getScene(),
      renderer = world.getRenderer();

Available options

| Option | Description | Default | | --- | --- | --- | | ambientLightColor | Color of the ambient light. Optional. | 0xffffff (white) | | camDistance | Position on the z-axis where the camera should initially be. Optional. | 100 | | clearColor | Color that is used to clear the canvas. Optional. | 0 (black) | | container | Element that the renderer should be appended to. Optional. | document.body | | farPlane | Maximum distance from the camera that is still rendered. Optional. | 2000 | | renderCallback | Callback function that is called right before rendering a new frame. Optional | undefined |