three-svg-js
v0.5.6
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[![NPM Package][npm]][npm-url]
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three-svg-js
Three.js classes to display SVG as geometry, parse SVG and building geometry with SVG like methods. Its similar to SVGLoader but with more features and programmatic control
Features
- SVG Parsing
- SVG version of Shape Path
- Save and load JSON format
- Stroke and gradiant support
- Text path support
Installation
npm install three three-svg-js
npm install @types/three --save-dev
Demo
Usage
SVGLoader is mostly a black box that takes an SVG file and outputs an array of ShapePaths. Unfortunately, none of the structure of the original SVG file is accessible to dynamically build or modify the shapes. Classes in this library give you that access and control
Initialization
The SVGShape class can load an SVG document for adding to the scene
const svgshape = new SVGShape()
svgshape.loadSVG(`<svg width="300" height="200" xmlns="http://www.w3.org/2000/svg">
<rect width="100%" height="100%" fill="red" />
<circle cx="150" cy="100" r="80" fill="green" />
<text x="150" y="125" font-size="60" text-anchor="middle" fill="white">SVG</text>
</svg>`)
svgshape.update() // generate the geometry
scene.add(svgshape)
Manipulating SVG Shapes
The SVGShape class has methods that mimic an SVG document to allow programmatic building shapes and geometry
const svgshape = new SVGShape({ width: 300, height: 200 })
.rect({
width: "100%",
height: "100%",
fill: "red"
})
.circle({ cx: 150, cy: 100, r: 80, fill: "green" })
.text({
content: 'SVG',
x: "150",
y: "125",
fontSize: 60,
textAnchor: "middle",
fill: "white"
})
This is equivalent to the original SVG
<svg version="1.1" width="300" height="200" xmlns="http://www.w3.org/2000/svg">
<rect width="100%" height="100%" fill="red" />
<circle cx="150" cy="100" r="80" fill="green" />
<text x="150" y="125" font-size="60" text-anchor="middle" fill="white">SVG</text>
</svg>
Adding to ThreeJS scene
SVGShape extends Mesh, so can be added to the scene and be positioned and scaled like any other Object3D
svgshape.update() // generate the geometry
scene.add(svgshape)
SVGParser
SVGParser converts an SVG file to equivalent JSON format for loading into SVGShape. This is equivalent to SVGLoader parse method adapted to just create an equivalent data representation. It has no dependencies on threejs so can be used as a standalone component.
const svg = `<svg version="1.1" width="300" height="200" xmlns="http://www.w3.org/2000/svg">
<rect width="100%" height="100%" fill="red" />
<circle cx="150" cy="100" r="80" fill="green" />
<text x="150" y="125" font-size="60" text-anchor="middle" fill="white">SVG</text>
</svg>`
const parser = new SVGParser()
const schema = parser.parse(svg)
Here's the JSON data structure
export interface SVGSchema {
options?: SVGShapeOptions
gradients?: Array<LinearGradient | RadialGradient>
elements: Array<ShapeTypes>
}
export interface ShapeTypes {
circle?: CircleParams
ellipse?: EllipseParams
group?: GroupShapeType
line?: LineParams
path?: PathParams
polygon?: PolygonParams
polyline?: PolylineParams
rect?: RectParams
text?: TextParams
}
export interface GroupShapeType {
options?: PresentationAttributes,
elements: Array<ShapeTypes>
}
SVGShape provides the load
method to convert this data structure into equivalent shapes
const svgshape = new SVGShape(schema.options)
svgshape.load(schema)
svgshape.update() // generate the geometry
scene.add(svgshape)
SVGShape provides the save
method to convert the current shape definition into equivalent data structure
const svgshape = new SVGShape(schema.options)
.rect({
width: "100%",
height: "100%",
fill: "red"
})
const schema = svgshape.save()
Reference
SVGShape
SVGShape mesh for threejs. It supports
- parsing SVG into JSON format for storage or programmatic manipulation
- loading JSON format to define mesh and geometry for adding to the scene
- uses SVGLoader undocumented pointsToStroke method to support SVG stroke style
- supports basic linear and radial gradient texture as fill style
SVGShapePath
Used by SVGShape to generate the shape paths. Improves on ShapePath in the following ways
- adds missing arc, absarc, ellipse, absellipse and closePath methods
- adds support for processing SVG path commands
Shape classes are provided for each type of SVG element
- CircleShape - equivalent to SVG circle
- EllipseShape - equivalent to SVG ellipse
- GroupShape - equivalent to SVG group
- LineShape - equivalent to SVG line
- PathShape - equivalent to SVG path
- PolygonShape - equivalent to SVG polygon
- PolylineShape - equivalent to SVG polyline
- RectShape - equivalent to SVG rect
- SVGShape - equivalent to SVG element
- TextShape - equivalent to SVG text
- BaseShape - base class for all shapes
BaseShape includes methods for creating stroke and fill materials and converting each shape or stroke to geometry
Developer Notes
The library has been checked against a wide range of SVG content including
Known Limitations / Not Supported
The following SVG features are not supported by SVGLoader or this library
clipPath
mask
pattern
filter effect
animate
set
animateColor
animateTransform
title
image
SVG fonts
fill-rule="evenodd"
gradientUnits="useSpaceOnUse"
stroke-dasharray
rotateONAxis, skewX and skewY transforms
nested
<use>