npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

three-skybox

v0.0.2

Published

an abstract skybox class for three.js

Downloads

7

Readme

SkyBox

stable

NPM

A self contained class for drawing a skybox. This feature now exists in three.js (Scene.background) but uses matrices to compute the camera. This one has a slightly different approach, since the cameraPosition is available in shaders as a uniform by default, we can avoid some computation that happens with the backgroundBoxCamera in THREE.WebGLRenderer.

The shader here does one addition and 2 matrix multiplications:

vec4 wp = vec4( position + cameraPosition , 1. ); 

vViewDir = position; //no normalization

gl_Position = projectionMatrix * viewMatrix * wp;

It probably doesnt really affect anything since the cube has a few vertices, but it saves one multiplication and the normalization at the cost of one addition ( the original has 3 multiplications and a normalization ).

Where it could provide some performance saving is by removing the need for the Scene.background logic. There is no need to copy the properties into a different camera, and no need to obtain the mvp matrix since it already cuts on one multiplication in the shader:

backgroundBoxCamera.projectionMatrix.copy( camera.projectionMatrix ); //no need to copy

backgroundBoxCamera.matrixWorld.extractRotation( camera.matrixWorld ); //these are somewhat expensive operations
backgroundBoxCamera.matrixWorldInverse.getInverse( backgroundBoxCamera.matrixWorld );
backgroundBoxMesh.modelViewMatrix.multiplyMatrices( backgroundBoxCamera.matrixWorldInverse, backgroundBoxMesh.matrixWorld );

Constructor

  • SkyBox( renderer:[ THREE.WebGLRenderer ] , (opt) cubemap:[ THREE.TextureCube ] )

    The renderer is required for construction, the cubemap can be assigned later.

Properties

  • cubemap:[ THREE.TextureCube ]

    the cubemap currently assigned to the skybox

Methods

  • void render( camera:[THREE.Camera] )

    renders the skybox to the window frame buffer, call it before rendering the main scene

Install

$ npm install three-skybox

Usage


var SkyBox = require('three-skybox')(THREE);

var skybox = new SkyBox( renderer , myTextureCube );


function render(){

	skybox.render( camera );

	renderer.render( scene , camera )

}