three-shader-baker
v1.0.8
Published
Bake your Three.js shaders or materials into textures!
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Shader Baker lets you export your Three.js shaders or materials as textures. This is useful when you want to use the same shader in other 3D software like Blender, Unity, etc. You can also use the exported textures in other Three.js shaders/materials to save on performance.
It supports both Vanilla and React!
import { ShaderBaker, getTextureAsDataUrl } from "three-shader-baker";
const mesh = new THREE.Mesh(...)
const baker = new ShaderBaker();
const fbo = baker.bake(renderer, mesh, {
// Optional options
scene: scene, // Scene that the mesh is in. If provided, the current env map will be used.
size: 1024, // Number. Size of the baked texture
target: null // THREE.WebGLRenderTarget. If provided, the baked texture will be rendered to this target.
})
// Your resulting texture
const dataUrl = getTextureAsDataUrl(renderer, fbo.texture);
import {
ShaderBaker,
useShaderBaker,
getTextureAsDataUrl
} from "three-shader-baker/react";
function Mesh() {
const { bake } = useShaderBaker();
const meshRef = useRef();
useEffect(() => {
const fbos = bake();
const targrtFbo = fbos[meshRef.uuid];
// Your resulting texture
const dataUrl = getTextureAsDataUrl(renderer, targetFbo.texture);
}, []);
return <mesh ref={meshRef}>...</mesh>;
}
<ShaderBaker>
<Mesh />
</ShaderBaker>;
License
This project is licensed under the AGPL-3.0 License. See the LICENSE file for details.Please email me at [email protected] if you would like to use this library under a different license.
Installation
npm install three-shader-baker
yarn add three-shader-baker
Helpers (React only)
You can set the following helpers on THREE.Mesh.userData
to control the baking process:
__shaderBaker_isExcluded
- Set this totrue
to exclude the mesh from baking.__shaderBaker_size
- Set this to a number to override the size of the baked texture for this mesh. Can be used to bake different textures at different resolutions.
Gotchas
- (React only) The
bake
functions fromconst { bake } = useShaderBaker()
is memoized. Make sure to pass it as a dependency in youruseEffect
hook otherwise it will unnecessary state updates. - (React only) The order of priority for the
size
prop is as follows:__shaderBaker_size
on the meshsize
parameter in thebake
functionsize
prop on the<ShaderBaker />
component
- Lighting is baked from a single point of view (
[0, 0, -1]
looking towards[0, 0, 0]
). This means specular highlights and reflections will not be accurate if the camera is dynamic. This is a limitation of texture baking in general. - Any animated shaders will only be baked at the current frame. Unless you bake the texture at every frame, the animation will not be captured. See the performance section for more details.
Performance
Baking shaders is an expensive operation. It is recommended to bake the shaders only once and then use the resulting texture in your scene or export it out. The cost of baking is directly proportional to the size
of the baked texture. The larger the texture, the more time it will take to bake.
If you have animated shaders, you will need to bake the texture at every frame to capture the animation. This can be done by calling the bake
function at every frame. This is not recommended for real-time applications as it can be very expensive.
At the moment, baking is a synchronous operation. This means that the browser will freeze while the baking is happening. You will also see a flicker in the scene as the process is happening. I will be looking into making this asynchronous in the future.
For now, it is recommended to black out the screen or show a loading screen while the baking is happening.
API Reference
ShaderBaker
ShaderBaker.constructor()
Creates a new instance of the ShaderBaker.
ShaderBaker.bake(renderer: THREE.WebGLRenderer, mesh: THREE.Mesh, options: Object): THREE.WebGLRenderTarget
Bakes the shader/material of the mesh into a render target.
renderer
- The renderer instance.mesh
- The mesh whose shader/material you want to bake.options
- Optional options.scene
- The scene that the mesh is in. If provided, the current env map will be used.size
- Number. Size of the baked texture. Default is 1024.target
- THREE.WebGLRenderTarget. If provided, the baked texture will be rendered to this target.dilation
- Number. Number of pixels to dilate the texture by. Default is 2. This is useful to prevent seam artifacts.
ShaderBaker.dispose()
Disposes of the ShaderBaker instance and its associated resources.
getTextureAsDataUrl(renderer: THREE.WebGLRenderer, texture: THREE.Texture): string
Converts a texture to a data URL.
downloadTexture(renderer: THREE.WebGLRenderer, texture: THREE.Texture, filename: string): void
Downloads a texture as a png file.
<ShaderBaker />
A provider component that provides the useShaderBaker
hook. Any THREE.Mesh
inside this component will be baked into separate render targets.
This props of this component are as follows:
size
- Number. Size of the baked texture. Default is 1024.dilation
- Number. Number of pixels to dilate the texture by. Default is 2. This is useful to prevent seam artifacts.
<ShaderBakerExclusion />
A component that excludes a THREE.Mesh
from being baked. Any THREE.Mesh
inside this component will be excluded from baking.
You can manually exclude meshes by setting THREE.Mesh.userData["__shaderBaker_isExcluded"] = true
.
const obj = useShaderBaker()
A hook that returns useful functions and data for baking. The object returned has the following properties:
bake(args): { [mesh.uuid]: THREE.WebGLRenderTarget }
- This function bakes all the meshes inside the
<ShaderBaker />
component. - The args are as follows:
mesh: mesh: THREE.Mesh | THREE.Mesh[] | null
- The mesh(es) to bake. If not provided, all meshes inside the<ShaderBaker />
component will be baked.options: Object
dialetion
- Number. Number of pixels to dilate the texture by. Default is 2. This is useful to prevent seam artifacts.size
- Number. Size of the baked texture. Default is 1024.
- This function bakes all the meshes inside the
renderTargets: { [key: string]: THREE.WebGLRenderTarget }
- An object containing all the render targets of the baked meshes. Keyed by the their respective mesh's uuid.
textures: { [key: string]: THREE.Texture }
- An object containing all the textures of the baked meshes (
THREE.WebGLRenderTarget.texture
). Keyed by the their respective mesh's uuid.
- An object containing all the textures of the baked meshes (
getTextureAsDataUrl(renderer: THREE.WebGLRenderer, texture: THREE.Texture): string
Converts a texture to a data URL.
downloadTexture(renderer: THREE.WebGLRenderer, texture: THREE.Texture, filename: string): void
Downloads a texture as a png file.