three-quaternion-from-normal
v1.0.0
Published
Builds a ThreeJS quaternion from a normal vector
Downloads
17
Maintainers
Readme
three-quaternion-from-normal
Builds a ThreeJS quaternion from a normal vector.
This is useful for getting meshes to 'point' in the direction of a vector.
const quaternionFromNormal = require('three-quaternion-from-normal');
// Say we want mesh to point from A to B point
const A = new THREE.Vector3(1, 0, 0);
const B = new THREE.Vector3(2, 5, -1);
// Get normal A->B
const normal = B.clone().sub(A).normalize();
// Get orientation
const quaternion = quaternionFromNormal(normal);
// Apply orientation to mesh
mesh.quaternion.copy(quaternion);
Install
Use npm to install.
npm install three-quaternion-from-normal --save
Usage
quat = quaternionFromNormal(normal, [quaternionTarget])
Builds a quaternion from the normal
(a normalized THREE.Vector3), storing the result in quaternionTarget
(a THREE.Quaternion) or creating a new quaternion object if no target is specified.
The quaternion target is returned.
License
MIT, see LICENSE.md for details.