npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

three-projected-material

v2.2.2

Published

Material which projects a texture onto an object

Downloads

338

Readme

three-projected-material

Three.js Material which lets you do Texture Projection on a 3d Model.

Installation

After having installed three.js, install it from npm with:

npm install three-projected-material

or

yarn add three-projected-material

You can also use it from the CDN, just make sure to use the three.js import map:

<script type="importmap">
  {
    "imports": {
      "three": "https://unpkg.com/three/build/three.module.js"
    }
  }
</script>
<script type="module">
  import ProjectedMaterial from 'https://unpkg.com/three-projected-material/build/ProjectedMaterial.module.js'
  // ...
</script>

Getting started

You can import it like this

import ProjectedMaterial from 'three-projected-material'

or, if you're using CommonJS

const ProjectedMaterial = require('three-projected-material').default

Instead, if you install it from the CDN, its exposed under window.projectedMaterial, and you use it like this

const ProjectedMaterial = window.projectedMaterial.default

Then, you can use it like this:

const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new ProjectedMaterial({
  camera, // the camera that acts as a projector
  texture, // the texture being projected
  textureScale: 0.8, // scale down the texture a bit
  textureOffset: new THREE.Vector2(0.1, 0.1), // you can translate the texture if you want
  cover: true, // enable background-size: cover behaviour, by default it's like background-size: contain
  color: '#ccc', // the color of the object if it's not projected on
  roughness: 0.3, // you can pass any other option that belongs to MeshPhysicalMaterial
})
const box = new THREE.Mesh(geometry, material)
webgl.scene.add(box)

// move the mesh any way you want!
box.rotation.y = -Math.PI / 4

// and when you're ready project the texture on the box!
material.project(box)

ProjectedMaterial also supports instanced meshes via three.js' InstancedMesh, and even multiple projections. Check out the examples below for a detailed guide!

Examples

API Reference

new ProjectedMaterial({ camera, texture, ...others })

Create a new material to later use for a mesh.

| Option | Default | Description | | ------------------- | --------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | camera | | The PerspectiveCamera the texture will be projected from. | | texture | | The Texture being projected. | | textureScale | 1 | Make the texture bigger or smaller. | | textureOffset | new THREE.Vector2() | Offset the texture in a x or y direction. The unit system goes from 0 to 1, from the bottom left corner to the top right corner of the projector camera frustum. | | cover | false | Wheter the texture should act like background-size: cover on the projector frustum. By default it works like background-size: contain. | | backgroundOpacity | 1 | The opacity of the part of the mesh which is not covered by the projected texture. You can set this to 0 if you don't want the non-projected part of the mesh to be shown. | | ...options | | Other options you pass to any three.js material like color, opacity, envMap and so on. The material is built from a MeshPhysicalMaterial, so you can pass any property of that material and of its parent MeshStandardMaterial. |

These properties are exposed as properties of the material, so you can change them later.

For example, to update the material texture and change its scale:

material.texture = newTexture
material.textureScale = 0.8

material.project(mesh)

Project the texture from the camera on the mesh. With this method we "take a snaphot" of the current mesh and camera position in space. The After calling this method, you can move the mesh or the camera freely.

| Option | Description | | ------ | ---------------------------------------------------- | | mesh | The mesh that has a ProjectedMaterial as material. |

allocateProjectionData(geometry, instancesCount)

Allocate the data that will be used when projecting on an InstancedMesh. Use this on the geometry that will be used in pair with a ProjectedMaterial when initializing InstancedMesh.

This needs to be called before .projectInstanceAt().

| Option | Description | | ---------------- | ----------------------------------------------------------------------------- | | geometry | The geometry that will be passed to the InstancedMesh. | | instancesCount | The number of instances, the same that will be passed to the InstancedMesh. |

material.projectInstanceAt(index, instancedMesh, matrix)

Do the projection for an InstancedMesh. Don't forget to call updateMatrix() like you do before calling InstancedMesh.setMatrixAt().

To do projection an an instanced mesh, the geometry needs to be prepared with allocateProjectionData() beforehand.

dummy.updateMatrix()
projectInstanceAt(i, instancedMesh, dummy.matrix)

Link to the full example about instancing.

| Option | Description | | --------------- | ------------------------------------------------------------------------------------------------------------------------ | | index | The index of the instanced element to project. | | instancedMesh | The InstancedMesh with a projected material. | | matrix | The matrix of the dummy you used to position the instanced mesh element. Be sure to call .updateMatrix() beforehand. |