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three-particle-system

v1.0.12

Published

A particle effect system for Three.js

Downloads

21

Readme

Three Particle System

A particle effect system for Three.js

Installation

Simply install the package.

In your terminal,

npm i three-particle-system

Usage

Using the particle system can be as simple or complex as you would like.

Basic Usage

To start, create a new particle system object and provide it an object.

import ParticleSystem from 'three-particle-system';

const myObject = new THREE.Object3D();
const particles = new ParticleSystem(myObject);

particles.stop();

API

The ParticleSystem's constructor takes two arguments, the target object to attach the particle system to and the options object. Below are all of the options you can provide.

target

Description: The object to attach the particle system to. This Object3D must be added to the scene prior to declaring new ParticleSystem(target)

Type: Object3D

Required: true

Color

Description: The color of the particle in hexadecimal format.

Type: string | number;

Default: 0xedaa67;

initialRotationRange

Description: The range of rotation upon initialization.

Type: [THREE.Vector3, THREE.Vector3];

Default: [new THREE.Vector3(0, 0, 0), new THREE.Vector3(Math.PI * 2, Math.PI * 2, Math.PI * 2)] (0° to 360°)

loop

Description: Should the particle system loop continuously

Type: boolean

Default: true

playOnLoad

Description: Should the start when the object is instantiated

Type: boolean

Default: true

duration

Description: The duration of the particle effect in milliseconds. Note, this only describes how long particles are produced for. Particles alive after the duration has elapsed will live until they reach the end of their particleLifetime

Type: number

Default: 2000

maxParticles

Description: The maximum number of particles to be rendered.

Type: number

Default: 100

particleLifetime

Description: The maximum lifespan of a particle in milliseconds

Type: number

Default: 2000

particlesPerSecond

Description: The number of particles to be emitted per second.

Type: number

Default: 50

particleVelocity

Description: How fast a particle moves (in m/s)

Type: number

Default: 1

minParticleSize

Description: The minimum particle starting size

Type: number

Default: 0.1

maxParticleSize

Description: the maximum particle starting size

Type: number

Default: 0.1

shape

Description: the shape, or geometry, that particles will be emitted from or within.

Type: IShape

Default: PlaneShape

worldSpace

Description: Place new particles in world space, regardless of the target's position. So, updated particles will move in relative space and not relative to the target.

Type: boolean

Default: false

Disclaimer

This project is still experimental. Do not use this in production!

Demo

You can find a small implementation on my website, ludwigthepig.com